Readify

Dunichisu

Cinnamon Bun

Dunwich Abominations are grotesque monsters associated with the Dunwich site, where they transform an apparently manageable investigation into a frantic survival ordeal. Their significance lies in the way they combine physical deformity, concealment, psychological disruption, and relentless pursuit: they are not merely enemies to be struck down, but creatures whose cries can distort judgment and whose bodies make ordinary categories of animal, person, and corpse unstable.

Appearance and Threat

The first abomination encountered is about the size of a large dog, yet possesses seven feet and three arms ending in long-fingered hands. Its pale skin peels away as it rubs against stone, while a mouth stretching from the place where a nose should be to the upper chest opens into a saliva-dripping cavity. Two long tentacles emerge from that mouth and rub against its body, making the creature’s anatomy seem both unfinished and excessively alive.

The abomination is identified as level 8 and hungry. Its danger is not limited to its physical form. It can alter the color and appearance of its skin until it nearly disappears against the surrounding rocks, revealing itself only when its wobbling movement gives away its position. This combination of camouflage and grotesque motion makes the landscape itself unreliable: the monster can become part of the terrain without becoming any less conspicuous once it begins to advance.

Its scream is especially dangerous because it sounds human. Hearing the cry triggers the message that the listener has heard “the screech of a creature of madness” and that the mind has been shaken. The effect interrupts judgment rather than simply producing fear. Broccoli Bunch initially runs, then stops and begins to wonder whether the creature might be harmless and hungry, even considering feeding it. Cleaning magic eventually clears the confusion in fits and starts, establishing that the abominations attack the mind as well as the body.

The Dunwich Pursuit

Broccoli Bunch encounters the first abomination while descending from a tower during an investigation of the Dunwich site. The surrounding ground is blackened by fire, and the remaining vegetation is skeletal and dead, giving the encounter a landscape already marked by destruction. After the creature becomes nearly invisible against the rocks, its human-sounding scream shakes Broccoli’s mind and allows the monster to disrupt the purpose of the escape.

When the mental effect breaks, Broccoli runs. A collision with a pine tree becomes an accidental weapon: the impact sends a level 7 Dunwich Abomination to its death, and the system grants bonus experience because the monster was above Broccoli’s level. The temporary relief immediately disappears when six more abominations appear in a row at the top of the hill. They sprout large, deformed wings, land in the woods as Broccoli reaches the ground, and continue the pursuit through trees, fallen trunks, and thick brush.

The abominations are slower than Broccoli, but their strength and persistence compensate for that disadvantage. They barrel through obstacles without breaking their stride, turning the forest into an extension of the chase. Broccoli’s escape is not a clean victory: the original objective of collecting flowers is abandoned, and the prospect of reporting failure to Dylan becomes preferable to being caught. The scene’s movement from ruined tower to hill, then from woodland flight to collision with a tree, makes the monsters function as a pressure that continually removes safe options.

Conflict with Mister Dryad

The chase changes when Broccoli encounters Mister Dryad. One abomination grapples with the dryad, whose thorny vines burst from beneath the monster’s skin and wrap around its body. The vines mulch the creature with thorns large enough to resemble daggers, a defeat so physically repulsive that Broccoli has to look away. The system confirms that Broccoli’s ally has killed a level 8 Dunwich Abomination and reduces Broccoli’s reward because Broccoli was not the primary combatant.

Mister Dryad then uses the distraction to eliminate another abomination. Broccoli circles him while two creatures follow, drawing their attention away until the dryad finishes his immediate opponent. Once free, Mister Dryad crashes into the remaining monsters like a falling tree. Broccoli cannot simply watch while he is attacked, and the improvised cooperation turns the encounter from an individual escape into a team fight.

The team ultimately eliminates five opponents: three level 7 abominations, one level 8 abomination, and one level 9 abomination. Broccoli’s Cinnamon Bun class reaches level 5 as a result, granting additional Mana, additional Magic, and one Class Point. The reward is therefore double-edged: the monsters nearly overwhelm Broccoli, but surviving the encounter produces measurable advancement through the leveling system.

Bodily Disgust and Narrative Function

The abominations remain threatening after their defeat because their physical presence leaves behind an overwhelming smell. Once the danger has passed, Broccoli can no longer ignore it; the odor resembles raw sewage and provokes gagging and the near-loss of breakfast. Mister Dryad also appears unable to tolerate the stench, stomping away rather than treating the aftermath as an uncomplicated triumph. Victory therefore does not cleanse the scene of its contamination. It leaves a sensory remainder that keeps the monsters present even after they are dead.

Their horror is built through escalation. The first creature is seen in detail, with its hands, tentacles, peeling skin, and impossible mouth establishing bodily revulsion. Its scream then introduces psychological horror, while camouflage and wings expand the threat beyond what the initial appearance suggested. Finally, the group pursuit converts one monster into a swarm capable of occupying both ground and air. The result is a progression from grotesque revelation to shaken perception, then to an exhausting physical chase.

The creatures also sharpen the meaning of Broccoli Bunch’s abilities. Cleaning is introduced as a skill that improves the ability to clean faster and better, but Cleaning magic can also destroy a ghost and restore Broccoli’s mind after the abomination’s madness-inducing cry. Against the Dunwich Abominations, cleanliness is not merely domestic maintenance: it becomes a defensive and offensive force that separates Broccoli from the corruption, filth, and mental disorder represented by the ruins and their inhabitants. The monsters embody contamination as an attack, while Cleaning magic answers contamination as both combat technique and recovery.

Aftermath and Significance

The encounter exposes the danger concealed beneath the Dunwich expedition. Broccoli enters the site intending to investigate and gather information, but the abominations force a retreat, a failed quest objective, and reliance on Mister Dryad. Their defeat does not make the location safe; instead, the appearance of six additional winged creatures confirms that the first sighting was part of a larger threat.

At the same time, the abominations produce one of Broccoli’s clearest practical successes. An accidental collision kills one, an ally destroys another, and coordinated distraction finishes the rest. The system’s experience notices record the levels of the defeated monsters and distinguish between primary and supporting combat, tying the grotesque battle directly to Broccoli’s class progression. Dunwich Abominations thus serve as both a survival threat and a developmental trial: they force Broccoli to confront madness, disgust, and uncertain judgment while converting endurance, mobility, Cleaning magic, and cooperation into concrete advancement.