Threewells
Cinnamon BunThreewells, also known as Threewells by Darkwood, is a ruined human frontier town whose abandoned streets become the first substantial landscape of Broccoli Bunch’s adventure. Its importance lies in the way it joins several thresholds at once: a settlement and a ruin, a supposedly empty town and a haunted one, an ordinary surface and the entrance to the Wonderland Dungeon. Broccoli’s passage through it transforms Threewells from an unidentified danger into a named place, a cleansed site, and the first evidence that the world’s hidden magical and political systems extend far beyond what the protagonist initially understands.
Ruined Frontier Settlement
Threewells first appears as a town seen from above rather than entered as a functioning community. Broccoli counts fifteen roofs, most slightly below the level of the elevated position, and finds many of them in poor repair. Some buildings still show timbers through missing roof tiles, while others bear signs of having been set on fire long ago. The structure surrounding the settlement seems less like an ordinary civic wall than a tall circular barrier, with another tower standing at the opposite end. The architecture therefore presents Threewells as both a defended outpost and a damaged enclosure, a place shaped by an earlier crisis whose full history is not immediately available.
The name is initially uncertain. Broccoli first identifies the settlement only as a possible town, then later discovers a third well and realizes that the name Threewells is literal. This small act of counting gives the abandoned place a history and a stable identity. What had seemed like an anonymous ruin becomes Threewells by Darkwood, a human settlement whose remains can be located on maps and discussed by people who never saw it in its prime.
Its position also establishes a borderland character. From a nearby plateau, the surrounding Darkwoods spread like a sea of trees, with marshes to the east, mountains to the north, and what may be a vast lake to the south. Threewells is thus not an isolated haunted set piece but a frontier node within a large and varied landscape. Its ruined walls mark the uncertain edge between human settlement, wilderness, and the territories occupied or contested by other powers.
Haunting and Cleansing
The town’s silence is not the silence of simple abandonment. Ghosts inhabit Threewells, and Broccoli’s developing Cleaning ability turns the act of cleansing into both a survival technique and a form of confrontation. Cleaning magic strikes a ghost directly, making an ordinary-sounding skill function as an offensive force against the dead. The encounter connects the town’s physical decay with a supernatural residue that must be removed rather than merely endured.
After the cleansing, Threewells remains quiet, but its meaning has changed. Broccoli crosses the town with head held high, now willing to face any ghost that might attack, yet none appears. The absence of another attack is itself a consequence of the earlier action: the town’s threatening presence has been reduced, and the route through it is no longer governed by the same fear. Broccoli exits through the hole in the wall used on the first arrival, carrying the memory of the place and pausing over the spot where Bonesy had once been before continuing onward.
The cleansing also gives the location a distinctive thematic function. In Threewells, cleanliness is not merely domestic order or hygiene. It is a magical classification that separates the living from the lingering dead and converts a haunted ruin into traversable space. The same power can be read as protection and violence: it restores safety by erasing a presence that cannot otherwise rejoin ordinary social life. Threewells therefore makes Cleaning one of the book’s most consequential boundary-making abilities.
The Town Beneath the Town
Threewells is linked directly to the Wonderland Dungeon. Broccoli later recognizes that the dungeon includes a large room with a shaft, a space understood as its delve room, and concludes that the dungeon in Threewells possesses that feature. A separate record also identifies the Dungeon Core for the Wonderland Dungeon, confirming that the location is not simply a haunted human ruin but the surface expression of a larger magical structure.
The relationship between settlement and dungeon explains why Threewells matters beyond its size. The town’s visible remains occupy the upper layer of the narrative, while the dungeon provides a concealed depth beneath or within the same local history. What looks like a ruined frontier settlement is also an access point to a system with its own core, rules, threats, and rewards. A quest is eventually marked complete in connection with this chain of events, giving the town a place in the progression of Broccoli’s adventure as well as in its geography.
The dungeon entrance is also described by Leonard Chand’nuit as an “evil hole,” though he interprets it more precisely as the entrance to a young dungeon. That exchange changes the status of Broccoli’s experience. The unexplained danger encountered at Threewells becomes legible within a broader body of dungeon knowledge, and Broccoli’s map of the town becomes something that can be used in an exchange for information or supplies. The ruin is consequently valuable not only as a place to escape but as evidence, territory, and knowledge.
Discovery, Mapping, and Wider Consequences
Threewells becomes important to explorers because it is a lost human town whose history has largely disappeared from the surrounding region. Emeric explains that an expedition is searching for a former human settlement in an area with almost no remaining human presence because someone discovered something interesting there. Broccoli realizes that the expedition must be referring to Threewells. The identification places the town inside an organized search and reveals that its significance is not exhausted by what Broccoli personally witnessed.
Broccoli’s map later produces another reversal. After reaching Rockstack, Broccoli can see all of Threewells and the curving route taken from the original point of appearance to Rockstack, then discovers that the map had been recording the journey all along. The map raises the possibility that it updates when the traveler leaves an area or when the landscape changes beyond personal knowledge. Threewells consequently becomes a mapped origin rather than a sealed memory: a place whose routes can be revisited, measured, and compared with later discoveries.
The town’s local danger also coincides with disturbances beyond it. An overseer records large mana shifts, worries that someone may have damaged a dungeon core, and reports a green-clad figure in the forest who might be connected to the Imperials. Guards are doubled and a scout is sent to the Dunwich Dungeon. Although the record does not prove that Threewells caused these developments, it places the town and its dungeon within a wider atmosphere of unstable magic, suspected military movement, and defensive mobilization. Threewells is therefore a small ruin with consequences that reach into regional security.
Narrative Significance
Threewells functions as a threshold location in both physical and narrative terms. It is the first town Broccoli sees in the surrounding wilderness, yet it is already damaged, emptied, and haunted. It offers no stable community to receive the protagonist; instead, it demands recognition, navigation, combat, cleansing, and interpretation. The fifteen roofs, the enclosing wall, the three wells, the hole in the wall, and the hidden dungeon entrance make the town readable in fragments, each concrete feature supplying another layer of a lost settlement.
Its later comparisons sharpen that role. Bottoms Rest is only about twice the size of Threewells but has more shops and a larger inn, making Threewells appear not merely small but socially hollow. Fort Frogger, by contrast, is a fortress whose open and damaged gates reveal an inner courtyard crowded with undead, showing how frontier architecture can become a stage for military catastrophe. These later places throw Threewells into relief: it is quieter than an active settlement, less openly martial than a fort, and more intimate in its encounter with decay.
Threewells ultimately marks the beginning of Broccoli’s movement from isolated survival toward an intelligible world. Cleaning gives the protagonist a means to alter the haunted town; the wells give it a name; the map gives it continuity; the Wonderland Dungeon gives it depth; and the expedition’s interest gives it value beyond personal memory. The town remains a ruin, but it is no longer an unknowable one. Its abandonment becomes the first problem Broccoli can investigate, cleanse, map, and carry forward as knowledge.


