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Year 398PC

Cinnamon Bun

Year 398PC is the book’s explicit chronological frame for a world in which personal quests, dungeon activity, regional politics, and guild administration are recorded as parts of the same historical present. The date gives the story’s seemingly improvised adventures an institutional and archival dimension: the Exploration Guild identifies its Fort Froger mission as Expedition No. 124 of Year 398PC, while quest menus and guard reports translate local danger into formal records and system feedback.

The Guild’s Official Calendar

The clearest dated document is the Exploration Guild Official Expedition Summary from the Port-Royal Branch. It identifies the mission as Expedition No. 124 of Year 398PC and defines its purpose as exploring, scouting, and mapping the region around decommissioned Fort Froger before returning to a meeting point. The estimated duration is approximately three days. The entry therefore places the Fort Froger operation within an established sequence of organized expeditions rather than treating it as an isolated journey.

The number attached to the expedition is significant because it reveals the scale and regularity of the Exploration Guild’s activity. By Year 398PC, exploration has become bureaucratically repeatable: missions receive numbers, branches issue summaries, objectives are stated in advance, and estimated durations are recorded. The date consequently belongs not only to a calendar but also to a system of administrative memory.

A Year Governed by Quests and Systems

The same year is experienced through a second form of chronology: the visible progression of quests and rewards. A supernatural summons announces that a great evil has set its root in the world and calls the protagonist to accept or refuse a rescue mission. Later, performing a Special Action aligned with the Cinnamon Bun class unlocks the Cleaning skill, showing that the world converts ordinary conduct into measurable advancement.

The system also records combat with unusual precision. After three Sentinel Ghosts of Threewells give up the ghost, the protagonist receives bonus experience for killing three monsters above the protagonist’s level, and the Cinnamon Bun class reaches level 1. The date thus contains both bureaucratic time and gamified time: an expedition can be numbered by a guild, while a battle can be counted by enemies, experience, class levels, and unlocked abilities.

The quest structure becomes more dangerous when the protagonist finds the Evil Root. The system reports that the root is too strong to destroy directly and instructs the protagonist to break the Dungeon Core so that the root will starve. Once the task is completed, the system declares the quest complete and states that the world thanks the protagonist for the sacrifice. These announcements make Year 398PC feel like a period in which history is actively evaluated by an impersonal mechanism, with danger, sacrifice, and moral action converted into prompts and outcomes.

Dungeons, Reports, and Local Memory

Year 398PC is also marked by uncertainty about dungeon activity. A guard report records large mana shifts, concern that someone may have damaged the dungeon core, and a sighting of someone in green who might be Imperials. The report responds by doubling the guards and sending a scout to the Dunwich Dungeon. The document places supernatural instability beside ordinary frontier security measures, suggesting that the year’s political and magical crises cannot be separated.

The later discussion of an “evil hole” gives the same disturbance a retrospective interpretation. Leonard Chand’nuit identifies it as the likely entrance to a young dungeon, while Arianne confirms that the group felt a mana surge. Leonard adds that someone might have destroyed the dungeon after the protagonist’s departure, though he emphasizes that such an act would not be easy. The year therefore preserves competing stages of understanding: an unknown hole becomes a possible dungeon entrance, a mana surge becomes evidence of structural change, and a local adventure becomes part of a larger history of dungeon destruction.

A Contested Frontier

The dated period is not confined to guild paperwork or supernatural systems. The landscape around the Darkwoods is presented as a broad frontier of forests, eastern marshes, northern mountains, and a distant lake, with surviving buildings on a plateau and structures resembling those of Threewells. Fort Froger, meanwhile, has become a militarized ruin: its large wooden doors stand open, one ripped from its metal hinges, and its courtyard is occupied by undead forces, chiefly Grenoil skeletons, alongside horse-like humanoid undead and heavily armed Skeleton Knights.

Political history gives this frontier a further layer of tension. Gunther explains that the United Republic of the Trenten Flats is the continent’s largest nation and is fiercely expansionist. Decades earlier, it invaded Deepmarsh, or attempted to do so, sending an army three times larger than the force Deepmarsh could raise. The invasion failed in practice through a combination of inexperienced leadership, poor scouting, green troops, swamp conditions, unfiltered water, and insects. Although this history predates Year 398PC, it explains why the present is filled with suspicion toward travelers from the Trenten Flats and why military movement remains politically charged.

Historical and Narrative Significance

Year 398PC gives the novel’s adventures a layered temporal identity. It is the year of Expedition No. 124, the year in which Fort Froger is surveyed, the year in which guard reports register mana disturbances and possible Imperial activity, and the year in which personal actions trigger class advancement, skill acquisition, experience bonuses, and quest completion. The date joins intimate progress to institutional recordkeeping.

Its deeper function is to make the world appear already underway. The protagonist is not entering an empty setting but a historical moment crowded with previous expeditions, abandoned settlements, dungeon transformations, undead occupation, expansionist states, and memories of failed invasion. Even the protagonist’s smallest acts can be absorbed into that larger record. Year 398PC is therefore less a decorative timestamp than a framework that turns wandering, danger, and discovery into events within an ongoing history.