Mavromino
Last ChristmasMavromino is the military power whose army Malphas serves as a feared commander, but its reach extends beyond the battlefield: the narrative presents a system in which demons may be used in war and then killed, captured, or enslaved. Its forces pursue Malphas, and the threat of what victory would mean for demons becomes a central reason he turns against his former side.
Military Power and Malphas's Place
At the battle set 998 years before recorded time, Malphas fights as a commander alongside Itzal. He spreads his wings and inclines his head to his brother, declaring through his actions that he intends to leave no enemy alive. The narration identifies him as one of history's deadliest demons, a reputation he relishes; his ambition is to become more feared than the gods. His personal hunger for renown gives Mavromino's military world a vivid representative, though the account does not establish that every soldier shares his aims.
Later, the forces pursuing Malphas demonstrate the army's reach and persistence. For weeks, Mavromino's deadliest forces hunt him. Even wounded, he can defeat their best soldiers with little effort, but the pursuit continues. His danger to them is therefore not simply that he has disappeared: he is a formidable former commander whose knowledge and allegiance have shifted beyond their control.
War, Captivity, and the Cost of Victory
The conflict's hierarchy is made explicit when Malphas warns a demon that the end of the war will not bring safety. The demon expects a reward, but Malphas argues that Monakribos Malachai will instead kill, capture, or enslave him, as dark lords have done to their own forces before. Demons, he explains, are allowed freedom only while war is being fought; their military usefulness is temporary, while coercion waits beyond it.
That warning complicates the apparent division between the Mavromino and Kalosum sides. Malphas argues that demons might fare better if Kalosum won, because it might show them mercy. By contrast, he says Mavromino would tear them apart even in victory, describing its treatment of its own kind as abuse and subjugation. The prospect of defeat is thus not the only threat: victory under Mavromino could preserve the very captivity that war temporarily suspends.
Violence Against Humans and the Break with Itzal
The danger posed by the demonic forces is also directed at humans. When Caleb reaches a battlefield where humans have been overwhelmed by a demon horde, he sees that they were unprepared and asks Itzal to pull his forces back. The attack is not limited to combatants: Caleb specifically challenges the killing of children. Itzal answers that Azura wants them wiped from the planet because they are favored by the enemy. The scene connects military violence to a deliberate attack on the vulnerable, rather than presenting the devastation as an accidental consequence of battle.
Caleb makes withdrawal the condition of their relationship: if Itzal will not pull back, they will be enemies. Itzal initially laughs at the demand, then recognizes that Caleb is serious and asks whether he has joined the human side. Caleb accepts that description, draws his sword, and says he does not want to hurt his brother. Itzal threatens to kill Malphas; Malphas answers that they are at war, and Itzal flies away. This confrontation turns defection from a private change of allegiance into an open rupture between former brothers and commanders.
Defection and Its Consequences
The declaration does not immediately make the battlefield safe for Caleb. As soon as he enters the fighting, the Sephirii attack him; unwilling to harm them, he endures their blows while trying to reach his former brethren. He later returns to battle with allies, and together they eventually rout the demons. Itzal survives, leaving Caleb to anticipate that he will report the defection to Azura. The human survivors are safe, but the outcome is costly: bodies cover the field, including people Caleb knew and had celebrated holidays with and their families.
That loss marks a change in Caleb that makes Mavromino's violence personal as well as political. For the first time, he feels the pain of the dead instead of remaining numb to death; he recognizes that Lil has changed him. Later, after Lil's death, he gathers her body into his arms and vows to destroy everyone who had a hand in it, even if the task takes a million lifetimes. The narrative does not identify Mavromino itself as responsible for her death, but Caleb's grief shows how far the story's measure of war has shifted: from a commander's pursuit of fear and the absence of feeling to the human lives and attachments that make violence hurt.
