Green-eyed vampires faction
Living with 7 vampiresThe Green-eyed vampires faction is a distinct and dangerous vampire group identified by its glowing green eyes and its connection to another world. It functions as both an invading force and a rival supernatural community: its members can enter the ordinary world, take over other bodies, use powers such as hypnosis, and treat the desire to hunt humans as an instinct. The faction’s conflict with the vampires in the castle produces some of the story’s central crises, including possession, blood-feeding, mirror imprisonment, disappearances, and the attempted release of the beings sealed away by an earlier generation.
Identity and Origin
The faction is first explained to Y/N through J-Hope, who describes a world existing near the ordinary one and populated by people similar to the vampires already known to her. According to his account, those beings cannot normally pass through the gate between worlds, so they sometimes take over other bodies while their hosts sleep. Their green eyes therefore signify more than an unusual appearance: they are evidence of an entity whose identity may not belong to the body it occupies. The explanation also establishes the faction as a population separated from the castle’s vampires by a boundary that is porous, contested, and imperfectly understood.
The group is not limited to travel through mirrors. One of its members explains that the mirrors are only one entrance and that the green-eyed beings know another way to move between their own world and this one without portals. This revelation changes the strategic meaning of the mirrors. They are not the faction’s sole route of invasion, but only one visible point in a wider system of access, making the threat impossible to contain simply by guarding or sealing the known passages.
Powers and Methods
The faction’s most recognizable power is its effect on the body and will of others. Y/N repeatedly encounters glowing green eyes immediately before losing control of her movement or consciousness. In one encounter, a figure directs her toward it, takes her hands, and drags her away. In another, a cold hand forces her chin upward so that she must meet the green gaze; after the silent confrontation, her life appears to leave her body. These scenes present the faction’s power as a form of coercive contact in which looking becomes a danger and bodily autonomy can be removed without consent.
The faction also feeds on blood. During one attack, a member drinks from Y/N at the collarbone while covering her mouth, turning what she believed was trust into physical betrayal. The attack is not merely a feeding scene: it establishes humans as vulnerable blood sources and shows how the faction converts intimacy, restraint, and proximity into instruments of control. Later, Y/N is threatened by an enormous water snake in the other world, demonstrating that the faction’s realm is dangerous not only because of its inhabitants but also because of the hostile environment surrounding them.
Its members are vampires, but Jin distinguishes them from the castle’s vampires through their green eyes and their additional powers. He identifies hypnosis as the only ability he knows with certainty, while the broader account presents body possession and movement between worlds as recurring factional capacities. The faction itself openly acknowledges the violence of its appetite: when Y/N objects that freeing its members would lead them to kill humans, the response is that this is simply their instinct. The statement frames predation as both an asserted nature and a justification for refusing responsibility.
Conflict with the Castle Vampires
The faction’s most consequential history begins inside the castle. Jin recounts that seven green-eyed vampires wanted to leave and hunt, but the other vampires stopped them. The seven initially agreed to remain inside, yet the apparent compliance concealed a systematic attack. The other inhabitants of the house disappeared one by one until only the surviving group remained. When the survivors searched for the missing vampires, they found them in the room occupied by the faction, all dead and drained.
The killings reveal the faction’s danger even within its own supernatural society. Its members had not merely hunted humans outside the castle; they had consumed fellow vampires until the victims were emptied. Jin explains that when one vampire drinks from another vampire, the act can drive the drinker insane, adding a specific supernatural consequence to the violence. The faction’s hunger thus threatens both human communities and vampire communities, and the castle conflict becomes a struggle to prevent an internal massacre from continuing.
The surviving vampires tried to stop the seven but failed. Their response was therefore not a conventional victory. Jin sacrificed his power to lock the seven inside a mirror, while using what remained of that power to make the wounded survivors forget that the other people had ever existed. The faction was physically contained, but the truth of its existence was also buried in memory. This double solution—imprisonment accompanied by enforced forgetting—left the castle apparently safe while preserving the conditions for later confusion and renewed danger.
Release, Infiltration, and Recurrence
The mirror imprisonment does not end the faction’s influence. Its members remain capable of reaching outward, and their presence repeatedly appears through green eyes, unexplained movements, possession, and hostile encounters. When Y/N sees a green-eyed figure, the encounter often combines invitation with compulsion: the figure offers direction, but Y/N’s body is unable to resist. The faction’s method is consequently both deceptive and forceful, presenting apparent guidance while stripping away the possibility of free choice.
The group’s relation to the castle also changes from hidden history to active confrontation. At one point, laughter surrounds Y/N as six people gather around her, turning what may appear to be a reunion or celebration into an encirclement. The scene’s abrupt reversal captures the faction’s recurring dramatic function: safety is announced or assumed, then transformed into a trap. Its members can imitate ordinary social interaction, but the green-eyed marker and the surrounding threat expose the performance.
The faction’s imprisonment is eventually challenged when Y/N pushes Gehan away and imagines the gates of hell into existence, creating a rumbling opening intended to defeat him and seal Gehenna. Although this act is directed at Gehan, it belongs to the larger struggle over supernatural containment: gates, mirrors, bodies, and houses repeatedly serve as contested boundaries. Y/N’s action reverses the faction’s usual pattern of controlling passages and bodies. Instead of being dragged through a portal or imprisoned within a supernatural space, she attempts to determine which realm can remain open and which must be closed.
Narrative Significance
The Green-eyed vampires faction gives the story its recurring structure of disappearance, pursuit, capture, and attempted restoration. Y/N is abandoned by her mother in an unfamiliar place, attacked while believing that another figure might be trusted, drawn through a mirror, and repeatedly confronted by beings whose eyes announce that ordinary identity has become unreliable. The faction’s threat is therefore not confined to physical violence. It destabilizes the distinction between host and intruder, friend and predator, memory and concealment, and one world and another.
Its history also exposes the costs of protective secrecy. Jin’s sacrifice saves the surviving vampires from the seven, but the accompanying memory erasure prevents the castle community from understanding what happened. The faction survives in the gap between physical containment and remembered truth. When Y/N later encounters green-eyed beings, she is confronting not only an external enemy but also the consequences of a past decision to preserve life by deleting knowledge.
The faction’s repeated use of bodies and blood makes the body the principal battlefield of the narrative. Y/N is fed upon and moved against her will; vampires are drained by their own kind; a snake’s poison threatens her life; and the green-eyed entities cross boundaries by occupying physical forms. Against this pattern of possession and consumption, Y/N’s resistance depends on reclaiming agency over movement, gates, and supernatural power. The faction remains significant because it turns every apparent boundary—skin, sleep, memory, mirror, house, and world—into a possible entrance.