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Isaac liquidates the stolen softchips

Systema Delenda Est

Isaac liquidates the stolen softchips by using Kevin to introduce him to Kleppy, a pawn-shop proprietor accustomed to dealing with suspicious customers and possibly metas. The sale gives Isaac money without immediately exposing the scale of his theft, but it also forces him to navigate the criminal marketplace through bluff, negotiation, and repeated risk.

Finding a Buyer

A few minutes of walking through dirty streets bring Isaac and Kevin to a barred pawn shop whose bright sign announces that it buys anything. The setting makes the transaction feel less like an ordinary sale than an entry into an informal economy where dangerous technology can be converted into cash if the seller knows whom to approach. Isaac keeps inertia invested in his clothing in case Kleppy is secretly a meta, and the possibility that the proprietor is more dangerous than he appears remains part of Isaac’s calculation.

Kevin introduces Isaac to Kleppy while trying to imitate Isaac’s swagger. Isaac, however, does not surrender control of the encounter: he stands still until Kevin understands that he is expected to lead the way, then follows with his hands in his pockets. His posture suggests confidence and ownership of the street, while his hands conceal brass knuckles. The contrast captures the method of the sale: Isaac’s apparent power is partly performance, but the performance is backed by abilities and a willingness to prepare for violence.

Negotiating the Softchips

Isaac offers Kleppy only a quarter of the softchips he stole, carrying them in perforated plastic trays packaged like pills. The limited quantity is deliberate. Kleppy’s deeply lined face brightens with avarice when he sees the merchandise, confirming Isaac’s decision not to expose his full supply at once. Isaac refuses to hand over the sheet before learning the price, distinguishing his behavior from that of a careless thug; he is playing a smart thug and treats the transaction as a contest in which possession, information, and suspicion all matter.

The bargaining settles at one hundred per unit arrangement, with a minimum of four sheets at once. Isaac first names one-twenty, rejects Kleppy’s ninety-five offer, and counters with one-ten if Kleppy will accept at least four sheets. Four sheets amount to half a box, or five hundred twelve softchips, since the product is sold in powers of two. Isaac accepts Kleppy’s final offer because the proceeds from two boxes will provide a reasonable nest egg without creating a sum large enough to attract serious attention.

Repeated Liquidation

Even after Kleppy agrees, Isaac expects an attempt to cheat him. He considers the possibility that Kleppy might seize the softchips and refuse to pay, so the successful exchange remains conditional until the money is physically produced. Kleppy unexpectedly unlocks a cabinet beneath the counter, removes the required credsticks, places them on the counter, and stores the softchips in the same cabinet. Isaac interprets Kleppy’s reliability as possibly arising from experience with metas, who would not be forgiving if cheated, or from Kleppy’s hope of receiving more product later.

Isaac returns to Kleppy’s pawn shop three more times during the following two weeks, liquidating the remainder of the softchips. Each visit repeats the same controlled disguise: he adopts his ganger persona and saunters fearlessly down the street, relying on the appearance of menace to prevent interference. Nobody challenges him, which is fortunate because he could not truly support the claim that he belonged to Crash’s gang. The repeated sales therefore convert a single risky disposal into a sustained operation built on staged identity, limited exposure, and careful management of suspicion.

Consequences and Narrative Function

The liquidation turns stolen softchips into a modest reserve while preserving Isaac’s ability to remain inconspicuous. His behavior is governed less by greed than by risk calculation: he withholds most of the merchandise, weighs a direct sale against a slower online auction, and stops short of transactions that might draw serious attention. The pawn shop becomes a point where advanced technology, criminal commerce, and ordinary financial need meet, revealing how Isaac must translate extraordinary resources into usable money through mundane and dangerous intermediaries.

The relief produced by the sales is undercut by Isaac’s worsening uncertainty about Cayleb. Isaac repeatedly checks his network accounts and finds no message from his former roommate; he goes to work and returns home in a monotonous cycle, with few friends beyond Cayleb and no clear way to make plans while Cayleb’s status remains unknown. By the end of the third week, the expected communication finally arrives under the header “whoops!” Rather than resolving Isaac’s anxiety, it deepens his foreboding: Cayleb’s dead man’s switch has activated, and Cayleb’s message indicates that he may no longer be present. Isaac’s careful conversion of contraband into security thus ends beside a far larger instability, making the money feel like preparation for consequences he can sense but cannot yet fully identify.