The Race Against the Elder Things
The Colour Out of SpaceThis flow traces the Great Race’s conflict with an older subterranean enemy, from conquest and imprisonment to the persistent fear of renewed escape.
increasing
Bearing strength in each event
decreasing
The Elder Things' Cities

An Ancient Occupation
A Prior Civilisation
The Elder Things dominate Earth and establish windowless cities before the Great Race’s arrival.
A Difference Beyond Communication
Their distinct minds prevent the Great Race from making the exchanges it conducts with other beings.
The Great Race Arrives

A New Power Takes Hold
Minds Migrate
The Great Race enters Earth’s cone-shaped inhabitants from its dying world.
A Struggle for Territory
The newcomers encounter an established enemy rather than an empty planet, setting the conditions for conflict.
The Enemy Is Driven Below

Victory Through Technology
A Forced Retreat
The Great Race uses its instruments to defeat the Elder Things and drive them into inner-earth caverns.
Seals and Defences
It closes pathways and leaves guarded openings for possible future military use.
Renewed Signs of Danger

The Underworld Is Not Quiet
Sporadic Incursions
The Elder Things sometimes break through in isolated places, including abandoned cities and poorly sealed routes.
A Culture of Vigilance
The Great Race builds weapons and keeps watch, though public accounts suppress the details of the threat.
A Threat Beyond the Race

Survival Is Deferred
A Looming Catastrophe
The Great Race anticipates that its ancient enemy will eventually succeed in a final irruption.
Escape Rather Than Conquest
Its strategy becomes a mass migration into a future species, preserving minds rather than defending the old cities forever.
About 600 million years ago
Before the Great Race era
After the Great Race's arrival on Earth
During the Great Race era
As the Great Race foresees its future