Fleece
The DryFleece is a local pub that becomes an important meeting place for Aaron Falk and Greg Raco as they work through the Hadler case. Its ordinary details—beer, racing on television, slot machines, and a watchful barman—sit alongside the town’s wary attention, making the pub both a practical refuge for conversation and a public measure of how unwelcome the investigators have become.
Setting and Use
At early evening, Falk and Raco sit alone in a corner with beers and a thick file labeled Hadler. Raco has changed out of uniform before returning, but his role as a policeman still affects the room: he says patrons make a show of putting away their car keys when he comes in, and admits he is bad for business. The pub’s atmosphere is captured in small, concrete details: the table lurches under the beers and spills some liquid across its scratched surface; the bearded barman watches over a newspaper; three men stare at greyhound racing on television; slot machines blink and whistle in the back room while the air-conditioning blows cold.
The setting gives the investigators a place to talk, but not a truly private one. They occupy a corner and are briefly alone, yet the barman watches them and the pub’s customers remain part of the scene. When Raco asks what they should do next, Falk tells him to report his concerns to the police in Clyde. The conversation makes the pub a working space for the investigation, where local unease and official responsibility meet over a table and a file.
Public Scrutiny and Confrontation
On another visit, Falk is speaking about his past with Luke when he notices movement at the far end of the bar. The pub has filled without his noticing; familiar faces look away as a group makes its way through the drinkers, who lower their eyes and shuffle aside. The movement announces Grant Dow before Falk sees him. Falk recognizes Ellie Deacon’s cousin, whose presence at the Hadlers’ wake had already unsettled him, and Dow stops at the investigators’ table with his body blocking their view.
Dow raises his glass in a mock salute and challenges Falk for coming to the pub, inviting his uncle Mal Deacon to join in. In this encounter, the room’s earlier watchfulness becomes a visible social alignment: people make space for Dow, while Falk is singled out for his return. Fleece is not just where the case is discussed; it is where hostility toward Falk can gather an audience and take the form of direct intimidation.
The Porch and the Pause
Later, Falk stands outside on Fleece’s porch with Raco, who lights a cigarette and offers him one. Falk declines, having spent enough of the evening revisiting memories. Raco says he is trying to quit for the baby, and Falk acknowledges the choice. The exchange is brief, but it places the porch at the edge of the pub’s public interior and the painful recollections Falk has been carrying. The location thus holds two kinds of encounter: the crowded room exposes him to the town’s judgment, while the porch offers a moment to stop and turn back toward the present.
