“Whizz-Away Home!”
The Faraway Tree“Whizz-Away Home!” is the verbal command associated with Whizz-Away ointment, a small pink magical substance that makes an object fly toward home. First demonstrated on a broomstick in the Land of Spells, the charm becomes far more important when the children use it to escape the enchanter’s tower and when Silky applies its last trace to a bed carrying sleeping friends out of the Land of Dreams. Its decisive significance lies in the way a compact spoken formula turns improvised objects into vehicles of return: magic is not merely spectacle, but a means of restoring companionship and reaching the safety of the Faraway Tree.
Origin and Operation
The charm is introduced through a witch’s stall in the Land of Spells, where she sells a spell for making ordinary broomsticks fly. She rubs pink ointment onto the handle of an elf’s broomstick, then instructs the rider to mount it and say “Whizz away!” The elf obeys, and the broomstick immediately rises into the air while she clings tightly to it. The demonstration establishes the charm’s basic rule: the ointment prepares an object for flight, while the spoken command initiates its movement.
Jo wants to buy the spell, but he has no silver pieces. Moon-Face pays the witch three silver pieces, and because the children have no broomstick with them, Jo asks for the ointment instead. The witch gives him only a little, placing a dab in a tiny pink jar. Jo puts it in his pocket, imagining that his mother’s broomstick might learn to fly. The charm therefore enters the story not as a complete transport device but as a portable possibility, small enough to be mistaken for an amusing household experiment.
The formula’s language is direct and functional. It names the desired motion and its destination at once: “Whizz-Away” supplies speed, while “Home” supplies direction and purpose. In practice, the command behaves as a performative utterance: when spoken after the ointment has been applied, it does not describe flight but brings flight about. The effect is also physical and immediate, producing motion that can surprise even those who have chosen to invoke it.
The Escape from the Enchanter’s Tower
The ointment’s first major use occurs after the children find themselves in a narrow passage rather than directly back at the Faraway Tree. Jo discovers the pink jar among ordinary pocket clutter such as string, paper, a pencil, and marbles. He explains that it came from the witch in the Land of Spells and that he had bought it for the fun of making his mother’s broomstick fly. Moon-Face transforms this idle idea into an escape plan: if they can obtain a broomstick, they can rub on the ointment and fly away.
The plan changes when Moon-Face returns with broomsticks and the children realize that a table and a bench are available. They divide themselves between the two pieces of furniture and prepare for the possibility that the charm may work. Jo tells everyone to hold tight and then calls, “WHIZZ-AWAY HOME!” The command activates the treated furniture. At first the bench and table move slowly, as though unused to flying, but the children’s excitement rises with their speed.
The table creates a moment of danger by failing to pass through the window. It sticks in the opening, and the approaching enchanter makes delay impossible. Jo urges it to do its best; the table tips itself upward and squeezes through. Each child clings to a leg while the table sails away upside down, its four legs in the air, carrying the group safely over the Land of Spells. The episode demonstrates that the charm does not guarantee elegant or controlled travel. It supplies an escape route, but survival still depends on improvisation, bodily grip, and the object’s ability to negotiate its surroundings.
This scene also expands the charm beyond its advertised broomstick use. The witch’s demonstration presents a prepared broom as the normal vehicle, whereas the children repurpose the ointment for a table and bench. Their success makes the formula an instrument of collective action rather than an individual rider’s trick. The spoken command gathers several bodies into one precarious vehicle and turns domestic furniture into a form of magical transport.
Rescue in the Land of Dreams
The charm receives its most consequential application when Silky tries to rescue sleeping companions in the Land of Dreams. The sleepers refuse to wake, and the bed cannot simply be carried down the hole. In despair, Silky searches Jo’s pockets and finds the little pink jar. Only the tiniest dab of ointment remains, making the rescue dependent on careful use of a dwindling resource.
Silky rubs the residue onto the head of the large white bed and says, “Whizz-Away Home, bed!” The bed responds at once, rushing through the air so fast that Silky nearly falls off and frightening the birds it passes. Unlike the earlier escape, which involves a group consciously bracing themselves on furniture, this journey carries people who remain asleep. The charm therefore enables rescue even when those being rescued cannot cooperate, choose a direction, or protect themselves.
The bed reaches the edge of the Land of Dreams, passes through a large white cloud, and changes direction. Silky recognizes that it is heading back to the Faraway Tree, and the journey confirms her hope. The return is not entirely smooth: the bed tries to pass through the branches, catches on one, and slides sideways, causing everyone to begin sliding off. The charm brings the rescuers to the proper destination, but arrival still requires the group to cope with the physical hazards of re-entry.
Home, Return, and Narrative Meaning
The repeated command establishes homecoming as the charm’s central orientation. It first makes flight possible for the elf, then carries the children away from the enchanter’s tower, and finally returns a bed of sleepers from the Land of Dreams. In each case, the phrase links speech to movement across a threshold: an object leaves one extraordinary land and carries its occupants toward the Faraway Tree, the stable refuge known to the children and their friends.
Its effects also echo the children’s ordinary domestic world. Jo initially imagines using the ointment on his mother’s broomstick, while the successful escapes rely on furniture and a bed—objects associated with household work, seating, rest, and care. The magic does not replace the family’s everyday responsibilities; those responsibilities remain visible in the children’s digging potatoes, ironing, preparing food, and responding to their mother’s illness. Instead, the charm temporarily reconfigures familiar domestic objects so that they can perform the work of rescue and return.
The formula’s significance grows through repetition and scarcity. The jar begins as a small purchase made for amusement, becomes the crucial resource in the tower escape, and is later reduced to one almost invisible dab. That last remnant is enough to move a whole bed, but only because Silky finds it, applies it deliberately, and speaks the command at the moment when ordinary strength cannot solve the problem. “Whizz-Away Home!” thus joins magical wonder to practical judgment: the words possess power, but their success depends on recognizing the right object, preserving the material needed to activate it, and acting for others.
The charm also creates a compact model of the book’s movement between adventure and security. The children repeatedly cross into strange lands through the Faraway Tree, encounter danger or uncertainty, and seek a route back. “Whizz-Away Home!” makes that return audible and bodily. Its comic exuberance—an upside-down table sailing over a land, a bed frightening birds—does not cancel its emotional function. Beneath the speed and absurdity is a recurring promise that separation need not be permanent, because a spoken act can transform whatever is at hand into a vehicle carrying friends back together.
