Escape from the Land of Spells by Flying Table
The Faraway TreeEscape from the Land of Spells by Flying Table is the episode in which a practical experiment with enlargement becomes a dangerous spatial crisis, and the children and their friends escape by converting a school-like wooden bench and an ordinary table into flying vehicles. Its decisive movement is from magical confidence to helpless disproportion, then from blocked passage to sudden mobility: the same kind of spell that seems useful in a shop makes the Land of Spells too small for its visitors, while the ointment intended for a broomstick gives furniture a new life and opens an improvised route home.
Causes and Background
The crisis begins in the marketplace of the Land of Spells, where a goblin advertises a spell that can make anything larger. He presents it as a practical household convenience: a small cake can be doubled in size, and a suit that has been outgrown can be enlarged to fit again. The spell comes in large tins and resembles paint, a form that makes magical transformation look like an ordinary domestic task. The Saucepan Man hears the sales pitch and buys a tin because he is eager to test it on something.
His first trials seem harmless and confirm the goblin’s claims. A daisy becomes twice as large after a dab, and then a bumblebee grows enormous. Moon-Face immediately recognizes the danger hidden inside this success, warning that the bee’s sting may also have become twice as large and asking the Saucepan Man not to enlarge any more bees. The group’s attention shifts toward a sweet shop, where enlarged sweets might provide amusing entertainment, but the journey to the shop converts play into emergency.
The Saucepan Man trips over one of his own kettles and spills the tin. Drops splash onto Moon-Face, Silky, Jo, and the Saucepan Man himself. In an instant, all four become twice their original size, while Silky grows to three times her size because more of the liquid falls on her. The reversal is immediate and visible: the visitors do not merely become bigger; the entire surrounding land becomes newly inadequate. Shops and witches that had seemed normal now appear tiny, and the enlarged travelers stare at one another inside a world whose proportions have broken down.
The Blocked Return
The enlarged group’s first solution is simple: return through the hole in the cloud and descend to the Faraway Tree. That route had previously served as a threshold between worlds, but enlargement turns it into a physical barrier. Moon-Face attempts to enter the opening and becomes stuck. The passage is now too small for the four travelers, so the familiar way home changes from an accessible exit into a trap.
The scene makes scale itself the central antagonist. No spellcaster needs to pursue the group for the danger to become acute; the architecture of return has become unusable. The hole, which once promised movement between the Land of Spells and the Faraway Tree, denies passage precisely because the travelers have been altered by the land’s magic. Their freedom changes into confinement, and their bodies become the obstacle.
They find the goblin selling a shrinking spell and hurry to him. Moon-Face buys a tin whose contents also look like paint. The goblin advises caution, telling him to apply only a little at a time so that they do not become too small. Moon-Face first dabs Silky, who becomes smaller, and then applies more until her size is reduced further. The shrinking operation offers a controlled answer to the enlargement accident, but the escape still requires more than restoring the correct proportions: the group must also navigate darkness and an altered route.
The Improvised Flight
Before the route home is secured, Jo discovers a small pink jar of ointment. Earlier, a witch had given him a little of the substance after he asked for it instead of a broomstick. Its intended use was to make a broomstick fly, but no broomstick is available when the group needs a way out. Jo therefore turns to the objects around him, identifying a wooden bench and a table as possible substitutes.
Jo applies the ointment to the top of the bench, which resembles a school form, and then rubs it over the underside of the table after turning the table upside down so that sitting on it will be more comfortable. The treatment is interrupted by the sound of horses’ hooves: the Enchanter has returned with Wizard Wily. The timing changes the furniture experiment from hopeful testing into an urgent escape attempt, since the group has only moments before the occupants of the tower reach the room.
The ointment works. The bench and table begin to move, slowly at first because they are not accustomed to flying. The table rises toward the window but sticks in the opening. Jo urges it to do its best, and the table responds by tipping itself so that it can squeeze through. The children cling to its legs as it passes out of the window, then sail away upside down, with its four legs in the air and the excited children carried safely above the Land of Spells.
The table’s escape is not a smooth mechanical departure but a sequence of physical adjustments: movement, blockage, tilting, squeezing, and release. Its ordinary construction becomes part of the solution, since its legs provide handholds and its ability to tip makes the narrow window passable. The furniture is no longer passive equipment. Under the ointment’s influence, it becomes an active participant in the group’s survival.
Pursuit and Consequences
The bench cannot leave at the same instant. It must wait until the table has cleared the window, and the Enchanter and Wizard Wily rush into the room just as the bench is preparing to rise. The old Saucepan Man throws a kettle at them, and the kettle’s lid comes off, releasing Mr. Change-About. He turns almost into a giant, and the Enchanter falls over him. Without recognizing one another clearly, Mr. Change-About and Wily strike at each other, producing a chaotic fight that gives the bench its opening.
The escape therefore depends on two kinds of improvised action. The table gets through by changing its angle, while the bench gets through because the tower’s pursuers are distracted by a violent struggle involving the released Mr. Change-About. Moon-Face even cheers Mr. Change-About on as the fight continues. The comic disorder is structurally important: what might have been a clean pursuit becomes a tangle of kettles, accidental transformations, punches, and mistaken identities, and that confusion protects the departing travelers.
At last the bench sails out with Moon-Face, Silky, and the Saucepan Man clinging tightly to it, while the upside-down table is already far away. The two flying objects separate the escaping group across the sky, yet both carry their passengers away from the tower. The image of the table and bench crossing the Land of Spells reverses the earlier helplessness at the cloud-hole: the same travelers who could not fit through a fixed opening now move freely because a familiar household object has become their vehicle.
The table travels steadily over hills and woods and once over the sea. Jo worries that it may not know the route home, since the group has had enough of strange lands, but the table does know its way. When it passes over a large dark wood, Jo recognizes the Enchanted Wood, signaling that the improvised flight has reached its intended destination. The escape ends not with another magical bargain but with a return to a known landscape.
Narrative Significance
This event combines an enlargement accident, a shrinking remedy, and a furniture flight into a single escape pattern governed by thresholds. The group enters strange realms by crossing physical boundaries: a ditch separates the lane from the Enchanted Wood; the topmost branch of the Faraway Tree rises through a purple hole in a cloud; and a ladder carries travelers into the Land of Topsy-Turvy. In the present episode, however, the threshold refuses passage because the travelers’ bodies have changed. The route is not merely a backdrop but an active test of identity and proportion.
The episode also presents magic as unstable in its consequences. The goblin’s advertisement is accurate in a narrow sense, but the spell’s usefulness collapses when the Saucepan Man loses control of its application. The pink ointment likewise works beyond its original object, yet its success depends on Jo’s willingness to reinterpret its purpose. Magic supplies possibilities rather than guarantees. Safety emerges only when the characters combine those possibilities with observation, quick decisions, physical cooperation, and the courage to cling to unfamiliar transport.
The value shift is stark. The enlargement first produces delight and comic amazement, then turns into confinement when the hole proves too small. The shrinking spell restores the possibility of passage, but the return remains threatened by the approaching Enchanter and Wizard Wily. The furniture flight changes danger into motion, and the bench’s delayed departure is secured by the accidental fight around Mr. Change-About. The final sight of the Enchanted Wood completes the movement from disorientation back to homeward recognition, making the escape a compact example of how this world repeatedly transforms ordinary thresholds and objects into both hazards and routes to freedom.