Dathomir
The Last JediDathomir is a remote, largely uninhabited world where isolated Force-using clans live amid the legacy of an earlier catastrophe. For Jax Pavan, it becomes both a place to seek knowledge beyond the Jedi and a refuge where Augwynne Djo can help free him from the dark knowledge of Darth Ramage. Its history makes that trust precarious: the planet’s ruined Star Temple still carries residual power, and an earlier alliance between its outcast factions and the Sith helped bring the world under Imperial suspicion.
A remote world and its clans
Dathomir’s populations are confined to the broad coastal region of one of its three continents. Across the landscape are clans known as Witches, with new groups occasionally forming from outcasts, former slaves, and renegades. The planet’s isolation is therefore not simply emptiness: it is also a setting for distinct communities, some shaped by their separation from established clan life and its social order.
That order is strongly matrilineal and matriarchal in many clans. Men in some communities have been reduced to virtual slavery, a contradiction Jax recognizes even as he considers the Witches’ allegiance to the light side of the Force. Their mantra, handed down from their alleged ancestress, the banished Jedi Knight Allya, is “Never concede to evil.” Jax’s reaction is wry: a society can oppose evil while failing to include slavery in its definition of it. The contrast complicates any simple picture of Dathomir’s inhabitants as a unified moral or political community.
The Witches’ use of spells does not make them less significant as Force-users in Jax’s estimation. They live and work beyond the regimented existence of the Jedi Order, as Laranth and the Gray Paladins had. That independence makes them plausible holders of knowledge useful to someone living outside established institutions, though it does not make them welcoming. Jax knows that the Witches are strong in the Force and hostile to outsiders, and that a male Jedi would face particular danger on their world.
The Star Temple and Dathomir’s history
The planet’s danger is also historical. Before the Clone Wars, two openly evil orders among the Dathomiri were the Nightsisters and Nightbrothers, outcasts from existing tribes, many of them human–Zabrak hybrids. They allied themselves with the Sith and used the chance discovery of the Infinity Gate, an interstellar portal, in an attempt to destroy Coruscant, then the Republic’s seat of government. The Jedi defeated them and destroyed the Dathomir Star Temple, which contained the Gate.
That destruction did not erase the consequences of the conflict. Thirteen years later, Dathomir had been all but quarantined. The isolation was unfair to the majority of clans, who were not identified with the renegade orders, but the planet had little strategic importance or natural wealth for the Empire to covet, and no technology it feared. Its separation from the wider galaxy thus reflects both the aftermath of a specific threat and the Empire’s lack of incentive to engage with the world.
When Jax approaches in low orbit, the landscape remains sparsely settled, but the ruins give the planet a concentrated and dangerous center. Two rumored clans, made up of people rejecting the matriarchal hierarchy in favor of a more egalitarian society, might be more receptive to an outsider. Jax doubts they can grant what he needs: access to the ruins of the Star Temple. He chooses instead to risk offending the Singing Mountain Clan, which claims the territory above the devastated high plain where the temple once stood.
Jax’s approach and the clan’s welcome
Jax’s destination becomes certain as he flies over the vast ruin on the Infinity Plain. A Sith Holocron tucked into his surcoat resonates with the decaying energies there, alerting him that the field of slag and rocky debris still holds residual power. The ruin is not merely a historical landmark to him; its remaining energies connect his present search to the dangerous knowledge he carries.
The Singing Mountain Clan’s capital lies in the lap of a major peak in the range that gives the clan its name. Its walled township follows the mountain’s lower slopes, with avenues hemmed in by sparse forest. Jax comes before the clan’s leader, Augwynne Djo, and considers how to answer her question about his purpose. He recognizes that refusing to name what brought him there would be a dodge, not a real answer. He tells her that he was led to Dathomir in part by his mate, Laranth, a Gray Paladin. The encounter makes the world more than a destination chosen for access to the ruins: it becomes a place where Jax must ask for aid from people whose traditions and authority differ from those he knows.
The Sith Holocron remains a source of unease for the clan as well as a resource for Jax. After he has absorbed Darth Ramage’s knowledge, Magash can feel repercussions in the Force while Jax lies catatonic. She questions why he risked his life and theirs by opening an object he knew vibrated with dark energies. His stated aims were to save a friend and gain knowledge that might benefit those opposing the Empire, but Magash’s concern extends to her own people. She wants the Empire to fall, yet recognizes that Dathomir cannot simply escape the attention of the Sith: the Nightsisters and Nightbrothers have already drawn that attention. She can only hope that, if Jax wakes, what he has learned might also benefit the Singing Mountain Clan.
A place of trust and restoration
When Jax returns from his catatonic state, he acknowledges that he does not know what he can do with the knowledge he has acquired. He does know what Darth Vader might do with it, and asks the Singing Mountain Clan to keep the Sith Holocron. He trusts that Augwynne Djo will neither use it for evil nor allow it to fall into the hands of the dark side. The Clan Mother accepts the request. Dathomir’s role in the story thus shifts from a world Jax enters to retrieve knowledge to a community entrusted with containing a dangerous object.
Jax later returns to Dathomir for a brief stop so Augwynne Djo can keep her promise to relieve him of Darth Ramage’s dark knowledge. Trusting a Dathomiri Witch to restore balance to his mind is itself a step back toward the light. Afterward, Jax can remember the events at Kantaros Station clearly, but not how he influenced them; that part of his experience has become a blank. He can no longer sense time currents, though he retains the concept that they exist, while the rest of Darth Ramage’s ideas have thinned almost to nothing. Dathomir therefore offers no simple erasure of what happened: it helps Jax separate his memories from the dangerous knowledge that had overtaken him.
The world’s significance rests in that double legacy. Its ruined temple preserves the residue of a catastrophe that isolated the planet, while its living clans offer Jax a form of aid unavailable through the institutions he has left behind. Dathomir is neither a safe sanctuary nor a neutral repository of wisdom. It is a place where historical damage persists, moral contradictions remain visible, and recovery depends on a deliberate act of trust.