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End City

The Robot Who Looked Like Me

End City is both a literal stop in a space journey and a figure for arrival after every expectation has been spent. A traveler who imagines having finally earned wealth, pleasure, and respect is diverted there without warning; the town’s welcome offers no new destination or promise, only the recognition that the journey has reached its final stop. Its peculiar dependence on imports makes End City seem assembled from elsewhere, while its position at the edge of the journey gives that borrowed world an unsettling finality.

A Sudden Landing

The approach to End City begins in a fantasy of success. A traveler is pictured relaxing in a first-class seat aboard Fat Cat Spacelines, with a cigar and champagne, on a journey from Depredation City on Earth to Spoilsville Junction on Arcturus XII. Magda is expected behind the customs barrier, and a celebration is already underway at the Ultima Hilton. The imagined traveler has struggled for a lifetime and is at last rich, attractive, successful, and respected. The landing sign flashes at precisely that moment: an announcement that breaks into the scene at the height of its promised reward.

The ship is not scheduled to land at End City. Asked why it is going there, the stewardess explains that the ship’s computer selected the destination and that the ship must now land. The diversion is presented as a practical decision already made, not as a choice the traveler can reverse. End City therefore enters the story through a collision between anticipated arrival and imposed destination: the planned reunion and celebration give way to a place the traveler did not intend to visit.

The stewardess warns that End City cancels all previous assurances. The traveler fastens a safety belt and thinks of the years of effort, dishonesty, and theft spent reaching a point at which enjoyment seemed finally due. That bitter pause makes the landing more than a change of itinerary. The destination interrupts the very idea that success guarantees a secure future in which its rewards can be enjoyed.

Entry and Everyday Life

End City is easy to enter: arriving is enough. A spaceship can be left in the junkyard; there is nothing to sign, and newcomers are told not to worry but to come around later and meet the local men. This casual welcome contrasts with the formal expectations of the imagined trip, which included customs, a waiting companion, and a party. Here, arrival requires no credential or ceremony. The junkyard, rather than a polished terminal, is the first practical instruction about how the place receives its visitors.

The town’s welcome soon turns to the question of what there is to do for amusement. The Quicksilver Kid asks about local diversions, and Mort the Snort replies that the residents take drugs such as Hope-98. The exchange gives the arrival a casual, disreputable social texture rather than the celebratory atmosphere the traveler had anticipated. It establishes one reported pastime, but does not present it as a full account of life in End City.

Asked what End City looks like, Giardano says it could be mistaken for home in Hoboken. The comparison makes the place sound familiar rather than visibly alien. Yet this resemblance sits beside a more unsettling description of the town’s dependence: End City imports cats and cockroaches, garbage bags and garbage, police and crime statistics, spoiled milk and rotten vegetables, clothing, orange peels, instant coffee, Volkswagen parts, and Champion spark plugs. It imports dreams and nightmares, and even imports people. The list moves from ordinary goods to the unwanted residue of daily life, then from objects to the inner and human contents of existence. End City may resemble somewhere already known, but the account suggests that its apparent completeness is borrowed from elsewhere.

The Final Stop

When someone asks what all those imports are for, the answer rejects the premise that the town must serve a clear purpose: asking what End City is for is compared to asking what reality is for. The exchange does not supply a practical explanation for the imports. Instead, it makes the town a setting in which the demand for an ultimate explanation is itself put in question. The imported assortment offers no single organizing purpose that can be read off from its goods.

At the close, the view turns from the town’s crowded inventory toward the blackness of the universe, the gulf, and the end. Behind the traveler lie places already visited, along with last year’s hopes, yesterday’s trips, and old dreams, all described as used up and gone. The traveler is at the final stop, sits down, and tries to work out what to do. The arrival thus ends not with a new adventure or a resolved plan, but with a pause before an unknown next step. End City’s significance rests in that reversal: a destination reached against expectation becomes a place where past assurances have expired and the future has not yet taken shape.

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