Pirates Island
Turtles All the Way DownPirates Island is a real island in the White River, remembered by Aza Holmes and Daisy Ramirez as a childhood place of play and revisited by them during their investigation of the Pickett estate. Its shifting, flood-marked landscape holds a treasure hunt from Aza’s eleventh birthday, but the later visit leads away from childhood recollection and toward the discovery of a night-vision camera in the woods beyond the riverbank.
Setting and Landscape
The island is a genuine stretch of land in the river, distinct from a small pebble beach the girls passed earlier. Thickets of honeysuckle and tall trees grow there; yearly spring floods have left the trunks gnarled. The island’s vegetation also bears the consequences of the river’s agricultural runoff: small tomato and soybean plants grow among the trees, fertilized by sewage. The setting is thus neither an untouched wilderness nor merely a childhood hideaway. Its abundance is inseparable from the polluted water and the human activity upstream.
When Aza and Daisy return, Aza steers their canoe onto an algae-soaked beach. They leave the canoe and walk separately, becoming quiet and seemingly absorbed in the island rather than in one another. Aza walks along its edge and finds Daisy sitting on an uprooted, barkless tree deposited there as floodwaters receded. Below them, crawfish move through a small pool that seems to be shrinking in the unusually dry, hot summer. Flooding has carried the tree to the shore; drought is now diminishing the pool. The island’s intimate details make its environment feel changeable rather than fixed.
A Childhood Treasure Island
Aza’s memories give the place its private history. She spent part of her eleventh birthday there after her mother made a treasure map. Once the cake had been eaten at home, Aza, Daisy, and Aza’s mother paddled to the island and dug at the base of a tree. Their prize was a small chest of chocolate coins in gold foil. The makeshift treasure mattered because the children could treat the game as real even while knowing what the coins were.
Davis Pickett had joined them on the island with his younger brother, Noah Pickett. During the party, Davis briefly lost the Iron Man action figure he habitually carried. Its decals had worn away until only a red torso and yellow limbs remained, and he was distressed when it went missing. Aza’s mother found it. The episode preserves the scale of childhood attachment in a concrete object: a scuffed toy could become the urgent center of an afternoon, then return to its owner through an adult’s search.
In the present, the birthday memory makes Aza measure her former ease as a child against her difficulty inhabiting her current self. The island has not changed into a different place so much as acquired another layer: alongside the remembered map, coins, and toy lies the adult Aza’s awareness of what childhood’s imaginative certainty could briefly make possible.
Return with Daisy
The return does not reproduce the birthday party. Aza and Daisy wander in different directions after landing, then sit together on the flood-carried tree. Daisy brings the shared past into their conversation by recalling the birthday; Aza remembers the lost action figure and her mother finding it. Their reminiscence is specific rather than idealized: it includes the ordinary mishap that upset Davis as well as the game that made the island feel like a place of buried treasure.
After sitting for a while, the girls stand together without speaking and wade through knee-deep water to the river’s edge. Aza registers a contrast between this willingness to move through the filthy White River and her recent intolerance of hearing her own stomach rumble. The narrative does not resolve the contradiction. Instead, the island visit places bodily discomfort, polluted water, silence, and companionship alongside one another without making them fit a simple explanation.
Route Toward the Pickett Estate
The island is also a point in a physical route. At the river’s edge, a chain-link fence holds the boulders of the floodwall in place. Aza climbs over and helps Daisy; together they make their way up the bank into a forest of sycamores and maples. From there they can see the manicured lawns of the Pickett estate’s golf course and, beyond them, the glass-and-steel mansion designed by a famous architect. The cultivated grounds and imposing house are visible across the landscape they have just crossed on foot.
As they explore the woods, Daisy spots the Pickett estate night-vision camera mounted about four feet above the ground. It is a small black circle, roughly an inch across, easy to miss without knowing to look. Aza connects to it with her phone; the camera has no password, and its photographs begin downloading. The first two images show the girls, and Aza deletes them. The next dozen, taken during the preceding week, show deer, coyotes, raccoons, and possums, in daylight or as green night-vision silhouettes with bright white eyes. The discovery belongs to the excursion that begins at Pirates Island, even though the camera stands in the woods beyond it.
Pirates Island therefore joins two kinds of looking. The birthday game asked children to imagine treasure beneath a tree; the later passage leads Aza and Daisy to inspect a real, easily overlooked device and the images stored within it. Between those visits, the island remains a place shaped by water, remembered affection, and the changing purposes of the people who return.