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The Pursuit of Mowry

Wasp

This thread follows the cat-and-mouse contest between Mowry and the Kaitempi as suspicion closes around him.

increasingupBearing stren­gth in each eventdowndecreasing
The Train InspectionThe Train Inspection from "Wasp". A Search in the Carriage A narrow escape Kaitempi agents inspect passengers’ papers and search one traveler.
A Search in the Carriage A narrow escape Kaitempi agents inspect passengers’ papers and search one traveler. Mowry hides his propaganda materials in a seat before they reach him. A close observation A powerful passenger’s presence and a commotion elsewhere distract attention. The scene teaches Mowry that surviving inspection can depend on other people’s actions as much as his disguise.
The Locker and the TrailThe Locker and the Trail from "Wasp". Evidence in Transit Keeping the stolen materials safe After killing Major Sallana, Mowry rides back to Pertane with incriminating property.
Evidence in Transit Keeping the stolen materials safe After killing Major Sallana, Mowry rides back to Pertane with incriminating property. He leaves the case in a station locker rather than risk carrying it through the streets. A calculated delay He retrieves it later only after watching for surveillance and changing buses. Even an unattended locker might become bait in a system where Kaitempi agents can search almost anywhere.
An Agent Recognizes the CardAn Agent Recognizes the Card from "Wasp". Bluff at a Street Search Temporary authority A snap-searcher finds Major Sallana’s card in Mowry’s wallet.
Bluff at a Street Search Temporary authority A snap-searcher finds Major Sallana’s card in Mowry’s wallet. Mowry claims to be newly arrived from headquarters and condemns the revolutionary threat. A brief reprieve The agent accepts the explanation and releases him, then realizes the card number identifies Sallana. The delayed recognition turns a successful bluff into an active pursuit.
The Radine Room ExplodesThe Radine Room Explodes from "Wasp". A Hideout Destroyed The trap is sprung Investigators search Mowry’s hotel room and try to open his specially trapped case.
A Hideout Destroyed The trap is sprung Investigators search Mowry’s hotel room and try to open his specially trapped case. The explosion wrecks the room and makes his presence undeniable. Escape under pursuit Mowry punches one agent, throws another, steals a car, and breaks through a roadblock. A temporary refuge has become the starting point of a dangerous flight.
The Harbor EscapeThe Harbor Escape from "Wasp". Flight from Alapertane A car discovered Police investigate Mowry’s parked vehicle while he is near the harbor.
Flight from Alapertane A car discovered Police investigate Mowry’s parked vehicle while he is near the harbor. With his escape route compromised, he plants a decoy mine under a police car and abandons his case. Pursuit without cover Mowry evades a rental agency, leaves the town in a stolen cruiser, and hides from the search. The hunt has moved from questioning to an island-wide security emergency.
During Mowry’s first trip to Radine
The night Mowry returns from Radine
Several days after the first assassination
After Mowry’s paid killings begin
After Mowry mines the merchant ships