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The Unfinished Wasp Mission

Wasp

This thread traces the apparent end of Mowry’s Jaimec campaign and the open-ended continuation of his work as a wasp.

increasingupBearing stren­gth in each eventdowndecreasing
A Cache Built for DurationA Cache Built for Duration from "Wasp". Supplies for a Long Campaign A hidden arsenal The cave contains disguises, false papers, money, weapons, and communication gear.
Supplies for a Long Campaign A hidden arsenal The cave contains disguises, false papers, money, weapons, and communication gear. The cache is built to sustain multiple stages of operation rather than one quick attack. A campaign with phases Mowry understands that propaganda, paid attacks, and later sabotage are parts of a broader design. His assignment is meant to evolve as conditions change.
The First PhasesThe First Phases from "Wasp". Building the Internal Threat Establishing D.A.G. Mowry spreads stickers, threats, and letters to make the phantom party appear credible.
Building the Internal Threat Establishing D.A.G. Mowry spreads stickers, threats, and letters to make the phantom party appear credible. He also kills Major Sallana and pays others to target officials. A response is created The authorities register organizations, search citizens, and devote attention to finding D.A.G. The early phases succeed by causing the state to act against a movement it cannot define.
Phase Four Arrives from SpacePhase Four Arrives from Space from "Wasp". Military Pressure Joins the Deception A real strike A Terran attack on Shugruma punctures Sirian claims that the enemy fleet is gone.
Military Pressure Joins the Deception A real strike A Terran attack on Shugruma punctures Sirian claims that the enemy fleet is gone. Mowry turns its uncertain scale into a story of overwhelming disaster. The plan changes character Psychological operations now reinforce a direct military campaign. The distinction between invented crisis and real war becomes harder for Jaimec’s population to maintain.
Phase Nine and the Lost BasePhase Nine and the Lost Base from "Wasp". Maritime Panic, Then Flight A new mission begins Mowry mines merchant ships at Alapertane to create a submarine scare and disrupt shipping.
Maritime Panic, Then Flight A new mission begins Mowry mines merchant ships at Alapertane to create a submarine scare and disrupt shipping. Police attention forces him to flee before he can continue the operation safely. The supply network collapses He returns toward the forest but finds the cave compromised. The planned campaign has lost its base, transmitter, and stores just as the invasion approaches.
Another Planet’s AssignmentAnother Planet’s Assignment from "Wasp". The Mission Continues Elsewhere Jaimec changes hands Terran forces arrive as Mowry wanders the woods, but he is captured and held among Sirian prisoners.
The Mission Continues Elsewhere Jaimec changes hands Terran forces arrive as Mowry wanders the woods, but he is captured and held among Sirian prisoners. The original assignment has effectively been overtaken by military events. A successor’s destination After identification, Mowry is ordered to Artishain because its operative, Kingsley, has gone silent. His own ordeal becomes a prelude to another clandestine mission rather than a final return home.
Before Mowry begins his first operations
During Mowry’s first weeks on Jaimec
After the bombing of Shugruma
After Mowry receives accelerated orders
Twelve days after Mowry is imprisoned by Terran forces