The Zone Route Mosaic
World of Warcraft Battle For Azeroth, Gameplay, Tips, Characters, Builds, Leveling, Raids, Weapons, Items, Game Guide UnofficialThis flow follows the recommended geographic path through the major leveling eras.
increasing
Bearing strength in each event
decreasing
Alliance Opening

A Compact Alliance Route
Alliance characters are directed from Stormwind through Stranglethorn Vale, Duskwood, Redridge Mountains, and Westfall.
Connected Zones
These areas sit near one another and offer a relatively coherent quest flow. Their proximity limits wasted travel while preserving varied local challenges.
A Regional Story
The route creates an early sense of movement through a connected territory. Progress feels like an expanding journey rather than random zone selection.
Horde Opening

A Horde Route
Horde characters begin from Orgrimmar and move through Azshara and Northern Barrens before reaching Un'Goro Crater and Tanaris.
Open Terrain
The later zones contain some backtracking, but their relatively flat landscapes make mounted travel manageable.
A Different Regional Identity
The route gives Horde players a distinct geographic beginning while preserving the same larger progression toward the expansion campaign.
Northrend Detour

Leaving Outland Behind
The guide characterizes levels 60 to 70 as difficult and recommends newer zones in Northrend instead of Outland.
Historical Choice
The player is encouraged to skip an older region and pursue content whose design remains more efficient for this stage.
Efficiency and Memory
The route is both practical and selective. It reflects how a long-lived world asks players to choose which past eras deserve renewed attention.
Pandaria Passage

A More Efficient Continent
The guide favors Pandaria over the scattered Cataclysm zones for levels 80 to 90.
Focused Exploration
Kun-Lai Summit and Valley of the Four Winds are highlighted as especially worthwhile, though the surrounding zones remain viable.
A Complete Interlude
Pandaria offers enough quests and regional variety to occupy the whole range. The character receives a self-contained journey before moving into the next era.
Draenor to Battle

A Linear Middle Passage
Draenor provides the most directed questing experience, with a main story that minimizes backtracking. Spires of Arak stands out for its characters and story.
A Clear Route
The player can follow the central narrative without excessive route planning. The world itself supplies a sequence of objectives.
Final Transition
After the non-linear Broken Isles, the character reaches level 110 and enters the Battle for Azeroth campaign.
levels 1 to 60
levels 1 to 60
levels 60 to 70
levels 80 to 90
levels 90 to 110