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Tourmaline Brotherhood

A Clash of Kings

The Tourmaline Brotherhood is a powerful merchant faction in Qarth, one of three jealous commercial blocs competing for dominance alongside the Ancient Guild of Spicers and the Thirteen. Its influence rests on the wealth of maritime trade and on the ability of its members to convert commerce into political pressure. In Qarth’s fractured urban order, the Brotherhood is not merely a trading association: it is one of the institutions through which the city’s merchant princes decide whom to welcome, reward, exclude, or threaten.

Position in Qarth’s Power Structure

The Tourmaline Brotherhood operates within a city whose merchant princes have grown rich from trade between the seas. The Brotherhood contends both with the Ancient Guild of Spicers and the Thirteen and, collectively with them, faces the older claim to authority represented by the Pureborn. Above and apart from these commercial rivalries stand the warlocks, feared for their blue lips and dread powers. The result is a layered political environment in which wealth, factional competition, inherited civic authority, and supernatural reputation all overlap.

Qarth’s harbor gives this rivalry a material foundation. The city is one of the world’s great ports, crowded with winesinks, warehouses, gaming dens, temples, moneychangers, and traders from many nations. Its waterfront functions as a marketplace day and night, connecting Qarth to distant sources of luxury goods, weapons, magical substances, and enslaved people. The quays reserved for the Thirteen display this international commerce directly, while the docks farther around the horseshoe-shaped harbor receive ships from the Summer Islands, Westeros, and the Nine Free Cities. The Tourmaline Brotherhood therefore belongs to a political world shaped by shipping, cargo, and access to maritime exchange rather than by a single territorial hierarchy.

Patronage of Daenerys Targaryen

The Brotherhood’s most distinctive recorded act is its early patronage of Daenerys Targaryen after rumors spread through the east that she possessed living dragons. As seekers came to Qarth to verify the tale, Xaro Xhoan Daxos arranged for people of every rank to offer gifts to Daenerys, presenting her as the Mother of Dragons and turning curiosity into a stream of material tribute. The Brotherhood joined this movement of public generosity.

Its offering was unusually political as well as valuable: a crown shaped like a three-headed dragon. The crown was made of yellow gold, with silver wings and heads carved from jade, ivory, and onyx. Among the many gifts presented to Daenerys, it was the one she chose to keep. Other visitors offered lace from Myr, saffron from Yi Ti, amber and Dragonglass from Asshai, coins, jewelry, performances, a striped zorse, and even the dried remains of a supposed sorcerer. Daenerys sold most of these presents to recover money spent seeking the support of the Pureborn, but she refused to sell the Brotherhood’s crown.

The object acquired meaning beyond its craftsmanship. Daenerys remembered that Viserys Targaryen had sold their mother’s crown and had consequently been treated as a beggar. She kept the Brotherhood’s dragon crown so that others would call her a queen, even though its weight made her neck ache and did not end her dependence on foreign patrons. The Brotherhood thus helped furnish the visible image of her queenship while also exposing the unstable basis of that image: a crown could proclaim sovereignty, but it could not by itself supply ships, soldiers, or an independent realm.

From Hospitality to Hostility

The Brotherhood’s generosity did not become lasting allegiance. After the House of the Undying collapsed in smoke and flame, Qarth’s factions reconsidered the danger represented by Daenerys and her dragons. The city had previously competed to give her gifts; afterward, the Brotherhood openly called for her expulsion. The Ancient Guild of Spicers went further by calling for her death, while Xaro Xhoan Daxos struggled to prevent the Thirteen from joining the opposition.

This reversal shows that the Brotherhood’s welcome was conditional rather than ideological. Its earlier patronage followed the commercial value of the dragon story: living dragons attracted visitors, gifts, and prestige. Once the destruction of the House of the Undying made the creatures’ destructive capacity impossible to ignore, the same presence that had enhanced Daenerys’s value became a threat to Qarth’s established interests. The Brotherhood’s change in policy transforms it from an eager participant in the spectacle surrounding the Mother of Dragons into an organized opponent of her continued presence.

Commercial Power and Political Limits

By the time Daenerys leaves Qarth, she receives no help from the Tourmaline Brotherhood, the Ancient Guild of Spicers, or the Thirteen. She rides past miles of their quays, docks, and storehouses, finding that the city’s major commercial institutions will not provide the means of departure she needs. Her problem is therefore not simply diplomatic rejection; it is logistical confinement within a port whose wealth is controlled by factions unwilling to convert commerce into assistance.

The Brotherhood’s role also clarifies the distinction between possession and power. It can commission an elaborate crown, participate in a citywide display of generosity, and influence public policy, yet it cannot be assumed to serve a queen merely because it once honored her. Its wealth is mobile and transactional, tied to ships, cargoes, and factional advantage. Daenerys’s dragons can attract the Brotherhood’s attention, but their existence does not make the Brotherhood loyal. The organization’s final significance lies in that calculation: Qarth’s merchant elite recognizes power when it sees it, but seeks to control its risks rather than submit to it.