Hermit’s pool
The Horse and His BoyHermit’s pool is a magical instrument of distant sight that lets the Hermit observe events beyond his green-walled enclosure. During the battle at Anvard, it gives Aravis and the Horses a partial view of the fighting and lets the Hermit follow Shasta’s fate, providing a crucial perspective on events that Shasta himself cannot understand.
Appearance and Operation
The pool lies beneath a spreading tree and appears smooth. Rather than reflecting the tree and sky, its depths show cloudy, colored shapes in motion. The Hermit can interpret what appears there, while Aravis, Bree, and Hwin can see only indistinct images. The pool is not described as offering a continuous, perfectly clear view: the Hermit reports what he can make out, and the others depend on his account.
Its reach extends well beyond the enclosure. The Hermit uses it to observe happenings in distant cities south of Tashbaan, ships arriving at Redhaven in the Seven Isles, and activity in the Western forests. On the day of the battle, he remains close to it because he knows that important events are unfolding in Archenland.
The Battle at Anvard
The pool shifts the narrative away from Shasta’s limited experience of battle. Since Shasta understands little of the fighting or of his own part in it, the narration turns to the Hermit, who watches the pool with Aravis and the Horses. The pool provides a wider view than the battlefield participant can supply, though its images still require the Hermit’s interpretation.
From it, the Hermit sees eagles circling near Stormness Head, including the oldest eagle, whose presence signals that battle is at hand. He then reports that Rabadash’s men have felled a tree and are carrying it as a battering ram toward Anvard. The defenders shoot from the walls, while the attackers protect themselves with shields. The view also lets the Hermit identify Rabadash among his trusted lords, including a tall Tarkaan with a crimson beard whom Bree recognizes as his former master, Anradin.
Shasta’s Fate and the Limits of Sight
The pool also allows the Hermit to see that Shasta is not killed or seriously wounded. He watches Shasta get up and sees King Lune greet him affectionately. But the Hermit can see without hearing: once the fighting ends and conversation begins, the pool can no longer supply what the group needs to know. He stops watching, and the following morning Aravis and the Horses discuss what to do next.
The pool’s importance rests on this combination of reach and limitation. It brings distant action into the enclosure and gives the companions news unavailable to them otherwise, but it does not make them all-knowing. Its images help bridge Shasta’s confused battlefield perspective and the wider course of the battle, while the shift back to ordinary conversation marks the point at which looking is no longer enough.
