Golg
The Silver ChairGolg is a gnome whom Prince Rilian and his companions meet after the Witch’s defeat. His account explains how the gnomes recognized that they had been enchanted, and his guidance helps the party move through Underland while news of their liberation spreads. Though introduced as a captive caught during the travelers’ escape, Golg becomes the first messenger of the change taking place around them.
Introduction and encounter
The party encounters Golg while making its way through a dangerous, confined part of the Witch’s realm. Puddleglum pulls him into the light after catching him, and the Prince turns back to the scene, calls the encounter good hunting, and asks Eustace to take charge of Coalblack. The companions inspect their captive in silence. The narrator describes him as a very small gnome, about three feet long, with a hard ridge on his head, little pink eyes, and a broad, rounded face. The group’s tight situation keeps them from laughing at his unusual appearance.
The Prince initially holds his sword close as Puddleglum allows the gnome to sit up. Golg looks over the four travelers, chuckles, and begins to speak. The moment changes the encounter from capture to conversation: rather than remaining only an obstacle or prisoner, he becomes a source of information about what has happened to the inhabitants of Underland.
Memory restored
Golg gives his name and offers to tell the travelers what he knows. He explains that, until about an hour earlier, the gnomes had been working as they had for years: carrying out the Witch’s work in sadness and silence. A great crash and bang disrupted that routine. In its wake, each gnome began to recognize how long it had been since they had sung, danced, or set off a firework, and to understand that they must have been under enchantment.
That recognition immediately changed their behavior. The gnomes questioned why they were carrying their loads and tools, then threw them down and stopped working. They also saw a great red glow and understood it to come from a crack or chasm through which warmth rose from the Really Deep Land. Golg’s explanation links the Witch’s defeat and the upheaval in her realm to the gnomes’ recovered memories: the crash prompts recognition, recognition breaks the routine of servitude, and the newly visible opening gives their attention a different direction.
Guide to the Witch’s plan
The Prince accepts Golg as honest and releases him from Puddleglum’s hold. Rilian tells him that he, too, had been enchanted and has only just remembered himself. The Prince then asks whether Golg knows the way to the new diggings through which the Witch had intended to lead an army against Overland. Golg’s value to the party is thus practical as well as testimonial: his knowledge of the workings and routes of Underland can help them orient themselves after the Witch’s rule has ended.
When the party sets out, Rilian rides his charger, Puddleglum climbs up behind Jill, and Golg leads the way. The group’s arrangement makes Golg an active guide rather than simply the subject of a story about enchantment. His movement through familiar territory also gives him a route for carrying the news beyond the travelers’ immediate company.
Messenger and narrative role
As he leads, Golg repeatedly calls out that the Witch is dead and that the four Overlanders are not dangerous. Those who hear him pass the message on, and the news spreads through Underland within minutes. Gnomes gather around Coalblack and Snowflake, celebrating by leaping, turning cartwheels, standing on their heads, playing leapfrog, and setting off large crackers. The constrained, silent labor Golg described is replaced by a public display of movement and festivity.
The Prince has to recount his enchantment and deliverance at least ten times to the arriving gnomes. Golg’s initial testimony therefore opens into a wider communal account: the restored gnomes learn that their ruler was enchanted too, while the travelers learn that the gnomes are no longer acting under the Witch’s control. Golg’s most important contribution is the transition he sets in motion—from recognition within a single gnome’s story to shared news, collective rejoicing, and practical guidance for the travelers.