Ishikk
The Way of KingsIshikk is a Purelake fisherman introduced while moving through the shallow waters toward a meeting with three strange foreigners. Carrying a pole with buckets balanced at either end, wearing lake sandals and knee-length breeches but no shirt, he embodies the customs and practical independence of his home. His importance lies less in grand action than in position: because he travels widely among the settlements of the Purelake, outsiders employ him to search for a man they cannot find, and his ordinary labor briefly intersects with a much larger, unexplained quest.
Identity and Setting
Ishikk’s life is defined by the Purelake. The lake extends hundreds of miles, its transparent water rarely reaching more than six feet in depth and usually rising only to mid-calf. It contains tiny fish, colorful cremlings, and eel-like riverspren, giving Ishikk both a workplace and a complete social world. He is so accustomed to the lake that he treats wading through it as naturally as another person might walk a road.
His clothing and habits mark him as a local. He keeps his shoulders uncovered when the sun shines because, according to his understanding of Purelaker custom, insufficient sunlight can make a person sick. The prohibition associated with Nu Ralik appears in his thought as an instinctive cultural reference rather than a theological discussion. Ishikk’s identity is therefore conveyed through small bodily practices: bare skin, submerged feet, fishing equipment, and the easy movement of someone who knows the water intimately.
His work is not going well on the day of the meeting. Only five fish are in his buckets, and four are common, dull varieties. The tides have become irregular, leading him to read the bad catch as a sign that worse days are approaching. Yet he does not abandon the work. He continues checking his traps, treating disappointing conditions as part of the fisherman’s cycle rather than as a crisis that requires dramatic intervention.
The Meeting with the Foreigners
Ishikk reaches the meeting while whistling, though the sound does not indicate happiness. His mood is close to miserable, and the contrast between his casual manner and his poor catch establishes his characteristic resilience. He is not a heroic adventurer seeking distant danger; he is a working man whose immediate concerns are fish, tides, meals, and avoiding unnecessary domestic obligations.
The meeting takes place at the closest thing the village has to an inn, where Maib serves soup and wine. Ishikk’s familiarity with the place is evident in the relaxed way he eats and in his awareness that Maib wants to catch him and make him settle down. He has deliberately avoided being caught because settling down would interfere with moving around the lake and finding rare fish. His mobility is both an economic advantage and a personal preference.
The foreigners are three men. Two are dark-skinned Makabaki, but neither fits Ishikk’s expectations of his people. One is thick-limbed and bald, while the other is taller, leanly muscled, and broad-shouldered. Ishikk privately names them Grump and Blunt, reducing their unfamiliarity to recognizable temperaments. The third has light tan skin resembling an Alethi’s, but his eyes, accent, and imperfect command of Selay make him equally difficult to place. Ishikk calls him Thinker because he is quiet and contemplative. A scar across Thinker’s scalp further confirms, in Ishikk’s mind, that life beyond the Purelake is dangerous and full of wars.
His Role in the Search for Hoid
The foreigners are seeking Hoid, a man Ishikk does not know and does not particularly care to understand. He has nevertheless used his knowledge of the Purelake to investigate their request, visiting Fu Ralis, Fu Namir, Fu Albast, and Fu Moorin during the month. None of those places has produced a sighting. The geographical range of his search demonstrates why the foreigners need him: Ishikk’s livelihood has made him mobile across the lake’s settlements, giving him access and local familiarity that strangers lack.
When Grump asks for his report, Ishikk gives it plainly. He says that nobody has seen the man they seek. Blunt then questions whether Ishikk asked the right questions and whether he is certain. The exchange places Ishikk between the foreigners’ urgency and the village’s unhurried rhythms. They measure time and information as if conducting a formal investigation; Ishikk regards such precision as foreign fussiness, because no one pays much attention to the hour in the Purelake.
Ishikk does not investigate the foreigners’ purpose. Their search seems to him typical of outsiders who are always looking for things they cannot have. The observation is dismissive but perceptive: he recognizes the pattern of possession and pursuit without needing to know the object of desire. His local perspective turns the foreigners’ mysterious mission into another example of outsiders making trouble for themselves.
After their argument, the men give Ishikk further instructions and pay him with a pouch of spheres. The payment confirms that his involvement is practical and transactional. He has supplied information, received compensation, and is expected to continue assisting them, but no personal allegiance binds him to their cause. Once the business is finished, they descend into the lake wearing thick boots that reach their knees, clothing Ishikk finds conspicuously ill-suited to the shallow water.
Detachment, Humor, and Ending
The foreigners’ departure reveals Ishikk’s strongest narrative quality: he observes without being absorbed. He follows them briefly, waves to Maib, retrieves his buckets, and plans to return later for an evening meal. His attention moves easily from an international mystery to food and routine. Even the possibility of allowing Maib to catch him and settle down is framed as a tired fisherman’s passing thought, prompted by the recognition that he is growing old.
Grump is the last of the foreigners to leave. Dissatisfied with the search, he complains about the absent Roamer and calls the quest foolish before adding words in his own tongue. Ishikk answers with a chuckle that the foreigner has correctly identified the foolish part, then turns away to check his traps. The scene ends not with revelation or commitment, but with Ishikk returning to his work.
This ending preserves the distance between Ishikk’s world and the larger forces moving through it. The foreigners depart with their unanswered question, while Ishikk remains in the Purelake, where the immediate realities of irregular tides, scarce fish, village meals, and personal freedom still govern his attention. His humor is not merely comic relief; it is a form of local judgment. By refusing to treat the outsiders’ quest as automatically important, he exposes its strangeness and keeps the narrative grounded in the perspective of someone who has no reason to share their anxieties.
Narrative Function and Significance
Ishikk functions as a threshold character between the familiar life of the Purelake and the concealed movements of the wider world. He is neither a member of the foreign group nor an informed guide to their true objective. Instead, his limited knowledge is precisely what makes the encounter effective. The reader sees the foreigners through his practical categories—Grump, Blunt, and Thinker—and receives the mystery of Hoid filtered through the skepticism of a fisherman who assumes that outsiders are pursuing unattainable things.
His scene also establishes the Purelake as a place with its own customs, economy, language barriers, and social expectations rather than as an empty stop on someone else’s journey. Ishikk’s shallow-water travel, his broad search among lake settlements, his concern over rare fish, and his resistance to being settled by Maib all give the setting human scale. Against that scale, the foreigners’ boots, languages, impatience, and unexplained mission appear even more conspicuous.
Ishikk’s characterization remains compact but distinctive. He is resourceful enough to travel widely, observant enough to classify strangers by behavior, independent enough to resist domestic confinement, and skeptical enough to puncture grand quests with a joke. His contribution is not to solve the search for Hoid, but to show how extraordinary pursuits look from the edge of the map: important to the pursuers, perhaps, but still secondary to the next trap, the next meal, and the water underfoot.
