Readify

Three Lashings

The Way of Kings

Three Lashings are the three primary techniques through which Windrunners manipulate gravity and adhesion with Stormlight. The concept turns the Assassin in White’s apparently supernatural movement into a system of distinct operations: Basic Lashing changes what counts as down, Full Lashing binds separate objects as one, and Reverse Lashing makes an object draw other objects toward it. Their combination gives the wielder extraordinary control over bodies, surfaces, doors, weapons, and the direction of a fight.

Definition and Radiant Origin

The Three Lashings were the two primary Surgebindings used by the Windrunners, an order of the Knights Radiant. Their effects were known among the order by this practical name, while later reports about the Assassin in White led to information about techniques believed to have gone unseen for millennia. The surviving descriptions therefore connect a present-day display of impossible movement with a nearly forgotten Radiant discipline whose histories have become scarce and whose legends are unreliable.

The three techniques are not interchangeable despite their shared reliance on Stormlight. Basic Lashing operates through a changed gravitational bond; Full Lashing operates through adhesion, binding objects together; and Reverse Lashing produces a pull toward an infused object. The distinction matters because each technique imposes different requirements, consumes Stormlight at a different rate, and solves a different physical problem.

Basic Lashing: Changing Down

A Basic Lashing revokes a being’s or object’s spiritual gravitational bond to the planet and temporarily links it to another object or direction. From the wielder’s perspective, the chosen direction becomes down. This allows a Windrunner to run up walls, send people or objects flying, or redirect the apparent weight of a body. Multiple Basic Lashings can intensify the effect, pulling an object or person downward at double, triple, or other multiples of ordinary weight; more advanced applications can bind part of the wielder’s mass upward, reducing effective weight or even creating weightlessness.

Szeth-son-son-Vallano demonstrates the technique in the hallway assault when he Lashed himself toward a distant point. The ground stopped pulling him downward, and the corridor became, from his perspective, a shaft into which he was falling. He struck the two guards with his feet, one against each face, then shifted his view and Lashed himself back to the floor. The maneuver is both a literal change in gravitational orientation and a tactical conversion of architecture into a weapon: a hallway wall, ceiling, or distant point can become a path of attack or escape.

Full Lashing: Binding Objects Together

A Full Lashing works through adhesion rather than altered gravity. The Windrunner infuses one object with Stormlight and presses another object against it, creating a bond so powerful that the joined materials may break before the bond does. It requires more time to create and drains Stormlight considerably faster than a Basic Lashing, but it provides a durable means of fastening objects together.

During the same escape, Szeth-son-son-Vallano prepares a Full Lashing by pooling Stormlight in his arm until his skin shines, then flings the radiance across a storage-room doorframe. When he slams the door shut, the Stormlight holds it in place with the strength of a hundred arms. Guards hammer against it, the handle shakes, and the wood begins to crack, yet the binding remains secure long enough for Szeth-son-son-Vallano to cross the room and cut through the stone wall with his Shardblade. The scene shows the technique’s practical character: Full Lashing is not merely a display of power but a rapidly constructed barrier whose effectiveness is measured by the time it buys.

Reverse Lashing: Drawing Weapons Inward

A Reverse Lashing gives an infused object a gravitational pull that attracts nearby objects toward it. It requires the wielder to maintain constant touch but uses comparatively little Stormlight. The technique creates a localized field around the chosen object, imitating its spiritual link to the ground. Objects already touching the ground are harder to affect because their own bond to the planet is stronger, while falling or airborne objects are the easiest targets.

Szeth-son-son-Vallano applies a Reverse Lashing to a doorframe as spearmen advance on the king’s chambers. Unlike the bright radiance of the other Lashings, the frame seems to pull surrounding light into itself, creating a strange penumbra. When the spearmen throw their weapons, the spears veer in midair, split around Szeth-son-son-Vallano, and strike the wooden frame instead of him. The requirement of continuous touch makes the defense a committed posture, but its low Stormlight cost lets the frame function as a gravitational snare while Szeth-son-son-Vallano immediately turns the opening into movement, leaping onto the right-hand wall with a Basic Lashing.

Uses and Narrative Significance

The Three Lashings make motion, adhesion, and attack inseparable. Basic Lashing transforms direction into a weapon; Full Lashing converts Stormlight into near-absolute restraint; Reverse Lashing turns a touched object into a point of attraction. In Szeth-son-son-Vallano’s hands, the techniques operate in sequence: a Basic Lashing crosses impossible space, a Full Lashing seals a door, and a Reverse Lashing captures thrown spears. The surrounding palace, including its gemstones and lamps, becomes a reservoir of power, while walls, frames, and floors become instruments in a constantly shifting geometry.

Their significance also lies in the contrast between clear mechanism and lost history. The scene initially presents Szeth-son-son-Vallano as something the guard cannot classify as either spirit or man, yet the explanatory account separates the terror into repeatable principles. What appears miraculous is therefore both ancient and technical. The Three Lashings preserve a fragment of the Knights Radiant’s forgotten capability while revealing why the Assassin in White can fight as though gravity itself had become obedient to him.

Related StoryFlow