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Voidbringers

The Way of Kings

Voidbringers are the legendary enemies against whom humanity’s oldest wars were fought, and their significance extends beyond monstrous warfare: they are the measure by which Rosharan history, religion, weaponry, and human morality are tested. The traditions that celebrate victory over them conceal a darker truth, because the weapons made to resist such creatures can also make ordinary human lives seem cheap, while the alleged end of the threat was not an act of destruction but an act of continued use.

Identity and Legendary Origins

Voidbringers are remembered as beings of terrible destructive power, associated with ash, fire, hatred, and Damnation. A religious account describes them as creatures forged in Damnation rather than as harmless spren hidden beneath rocks. The tradition says that they came against mankind a hundred times, first casting humanity out of the Tranquiline Halls and then attempting to destroy it on Roshar. Their repeated invasions turned them into the central enemy of a civilization’s oldest sacred history.

The legends portray the conflict in deliberately monumental terms. The Voidbringers possessed skin so hard that ordinary steel could not harm them, and their eyes were described as pits of blackness. Their violence was so extreme that even the sound associated with their killing became part of the remembered horror: music was said to accompany their attacks. Later testimony similarly identifies them as beings of ash and fire, linking the religious account to a more concrete memory of bodies and battle rather than reducing the enemy to a purely symbolic demon.

The Shardblades and the War Against Them

The Shardblades were first carried, according to legend, by the Knights Radiant in an age beyond counting. They were understood as gifts from their god, granted specifically so that warriors could fight the Voidbringers and other horrors of rock and flame that stood dozens of feet tall. The logic of the weapon is therefore inseparable from the nature of its enemy: when a foe’s skin was harder than stone, steel was inadequate, and something supernal was required.

The later use of a Shardblade by Szeth-son-son-Vallano exposes the moral instability hidden inside that heroic origin story. In a hallway, he fights ordinary soldiers while suspended against a wall, then Lashed himself back to the floor and lands among men while holding the weapon created for legendary monsters. Its effects are not merely those of a superior sword. A strike to the spine kills a man, while a cut through the core of a limb destroys the limb’s feeling and use. The weapon’s superhuman purpose survives, but its target has changed from nightmares to common soldiers.

That contrast makes the Voidbringers an ethical category as much as a military one. The Shardblade’s history promises a weapon reserved for the defense of humanity against inhuman destruction; in practice, its wielder turns the same power upon human bodies. The cinder-eyed corpses left around Szeth-son-son-Vallano show how quickly a relic of cosmic war can become an instrument of ordinary political violence. The legends may describe humanity’s hard-won victory, but the scene asks what that victory means when its weapons erase the distinction between monstrous enemies and expendable men.

The Alleged Defeat and Its Reversal

Humanity is said to have defeated the Voidbringers. That claim appears in the traditions surrounding the ancient wars and in the belief that the enemy was chased from Roshar or destroyed. The narrative initially presents this as the expected shape of a heroic ending: repeated invasion, desperate resistance, and final deliverance.

Jasnah Kholin overturns that conclusion. She accepts that the beings were real and recalls a war of extraordinary duration, speaking of a hundred battles and ten tenfolds. Yet she rejects the legend’s claim that humanity simply drove the Voidbringers away or destroyed them. Her explanation is bluntly practical: humans do not throw away something they can use. The revelation converts a story of liberation into a history of exploitation. The enemy was not necessarily removed from the world; instead, the relationship between humans and the beings was reorganized around utility.

This reversal also connects the Voidbringers to the Parshmen. As Shallan Davar looks outward, she sees Parshmen with black-and-red skin, an image that follows immediately upon Jasnah Kholin’s correction of the old story. The evidence does not resolve every detail of that connection, but it places the supposedly defeated enemy beside the human world in a form that had been treated as familiar and subordinate. The terror of the ancient wars therefore returns through recognition: what humanity thought it had conquered may have remained present within its social order.

War, Sacrifice, and the Meaning of Victory

The memory of the Voidbringers continues to shape the military system of the Alethi war. In the battles against the Parshendi, Torol Sadeas uses bridgemen as deliberately exposed targets. He explains that armored or shielded bridge crews drew less enemy fire away from the army, whereas light bridges carried by unarmored men tempted the Parshendi to fire at them. Doubling the number of bridges and removing armor and shields makes the bridgemen more useful as bait, even though crews are lost in each assault.

The assault itself makes this policy visible. When Gaz gives the command, the bridgemen raise their bridges and run beside the standing army, passing soldiers with spears and shields while observers either stare with curiosity or look away in shame. Kaladin Stormblessed leads his formation toward the final chasm, with the front rank identified as the deathline. The scene reproduces, at a human scale, the same logic that surrounds the Voidbringers: a military system defines some bodies as instruments for protecting more valuable bodies, then calls their destruction necessary.

That logic persists even after the immediate fighting. When Kaladin Stormblessed’s soldiers are unable to work, Torol Sadeas orders that they receive neither food nor pay, supposedly to demonstrate why bridgemen must be left behind. The policy turns battlefield expendability into administrative punishment. At the same time, the retreat from a later assault leaves the Alethi soldiers in a condition resembling a triage tent, with every man wounded, many stumbling or limping, and uniforms bloodied and torn. Kaladin Stormblessed must move through the chaos to organize their crossing and discovers that Brightlord Dalinar is in command.

The Voidbringers thus function as the distant justification for a system of organized risk. Their legendary bodies require extraordinary weapons; their remembered wars provide the language of existential necessity; and the same hierarchy of value is then applied to bridgemen, soldiers, and wounded men. The contrast between enemies described as nearly indestructible and humans treated as replaceable reveals that the most consequential question is not only how humanity defeated its monsters, but which humans are permitted to count as worth saving.

Narrative and Thematic Significance

Voidbringers unite religious memory, military technology, and social violence into one unstable historical concept. They are first introduced through inherited legends as an external scourge, a plague that repeatedly drove humanity from its supposed homeland and threatened its survival on Roshar. Their image of ash, fire, blackness, and destructive power establishes a mythology of absolute otherness.

The later correction refuses to leave that mythology intact. If humans kept the Voidbringers because they could be used, then the boundary between civilization and monstrosity becomes morally uncertain. The Shardblades, celebrated as divine gifts against the enemy, can kill common soldiers with effortless finality. The bridge crews, officially part of an army, are assigned the function of attracting arrows and are denied basic support when their bodies fail. The legends of victory and the institutions built in their name therefore echo one another: both turn suffering into an acceptable cost by assigning value unequally.

The concept’s power lies in this movement from distance to proximity. At first, Voidbringers belong to an unimaginable past and to stories of gigantic creatures with stone-hard skin. By the end of the revealed account, their survival is entangled with the ordinary population of Roshar and with the human practices that claim to have defeated them. Their return is not only a military possibility; it is a challenge to the historical story humanity tells about itself, exposing victory as a condition that may have depended on possession, concealment, and the willingness to spend other lives.

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