Readify

Iddawc

Fireblood

Iddawc is a spirit weapon made by Drosta Paracelsus, a blade whose hosted spirit can drive its wielder toward killing and whose power over death makes it dangerous even to those who know its history. Bound to serve for ten generations and impossible to destroy, it passes through the hands of Annon, Tyrus, and finally Kiranrao; each encounter shows the peril of treating a living spirit as an instrument of power.

Identity and making

Annon finds the weapon in a pit in Drosta’s lair: a silver dagger with a white stone set into its guard, glowing with a ghostlike light. He handles it with sturdy gloves and slides it into its sheath. As the blade is sheathed, the oppressive thoughts that have seized Paedrin disappear, and the reddish glow in the chamber fades. The discovery is thus not simply of a hidden weapon. Its presence has already affected those nearby, and enclosing it interrupts that influence.

Drosta later identifies the blade by name and claims responsibility for making it. He explains that the Cruithne discovered the spirit deep in their mines, where its capabilities were learned at a grave cost. A Druidecht warned Drosta, but he believed it would be valuable to trap such a being. Instead, he devised a plan that helped it transform into the weapon. The Arch-Rike approved the price, which Drosta refuses to disclose. Looking back, he calls the work an act of vanity and pride: an attempt to make a weapon capable of conquering death that instead brought a new evil into the world.

A living weapon and its limits

Iddawc is not an inert blade. Drosta tells Annon that a spirit lives inside it and that knowing the spirit’s name can give its holder power over it. There is only one such being in the world or in Mirrowen. The weapon seeks a powerful master and attempts to subvert that person; when a master dies, it searches for another. Its service is bound for ten generations, and the story is only in the second. It cannot be unmade, so its danger must be met by hiding and safeguarding it rather than destroying it.

The blade’s influence appears through whispers and compulsive pressure. Annon hears it tell him to kill his companions, and later finds the force of its call hard to resist. He fears that it could drive anyone mad, though a Druidecht might prove more resilient. During the descent from the Alkire, he finally unties his talisman; only then do the whispers stop. The contrast between the talisman’s protection and the blade’s continuing presence makes clear that carrying Iddawc is not a neutral choice: even sheathed, it can impose itself on the mind.

Its effects on Paedrin reveal another aspect of that influence. When Annon first lifts the dagger from the pit, intense and disturbing thoughts rush through Paedrin, beyond his ability to control. Once Annon slides the weapon into its sheath, the images vanish and Paedrin feels relief. The scene connects Iddawc’s hostile agency not only to the person it seeks to master, but also to people exposed to its presence.

Commission, theft, and concealment

Drosta says that the Arch-Rike commissioned Iddawc for the Quiet Kishion, his most feared protector, but the weapon was never used for that purpose. Tyrus arranged for it to be stolen and hidden from the world, seeking to prevent it from claiming more victims. Drosta’s account therefore places the blade at the intersection of two opposing uses: the Arch-Rike’s plan to arm a powerful servant, and Tyrus’s attempt to keep it out of circulation.

That concealment is complicated by Tyrus’s later decision to bring Iddawc back into play. In a meeting with Kiranrao, Tyrus produces the silver blade and offers it if Kiranrao will join his cause. He acknowledges that the weapon is no good in his own hand and requires a special master who can tame it. Annon hears its whispers fill the chamber, while Kiranrao’s attention fixes on the dagger. Tyrus’s offer turns the weapon from hidden danger into a bargain, with the risk that its hunger will fall upon whoever accepts.

Kiranrao and the final confrontation

The offer awakens Kiranrao’s anger as well as his desire. He accuses Tyrus of having tricked him when he stole the blade for Tyrus, because Tyrus had not paid him what it was worth. Tyrus admits the truth of that charge but maintains that the weapon requires a master suited to it. As the blade directs its influence toward Kiranrao, Annon feels its earlier hold on him recede. He recognizes the danger in Kiranrao’s changed expression, but Kiranrao accepts the bargain, satisfied with its terms rather than defeated by them.

During the ensuing confrontation, Paedrin is knocked unconscious while fighting the Quiet Kishion. Kiranrao then appears beside Tyrus and offers to face the protector if given the dagger. Annon warns Tyrus not to trust him, but the pressure of the battle continues. When Tyrus hands Kiranrao Iddawc, Kiranrao turns toward the Arch-Rike and threatens him, leaving the Quiet Kishion unchallenged. The Arch-Rike flees, and Kiranrao disappears after him with the blade. The weapon’s transfer changes the immediate course of the confrontation, but does not establish that Kiranrao has mastered it or that its danger has ended.

Power, enslavement, and responsibility

Iddawc’s history belongs to a wider pattern of spirit exploitation. Drosta tells Annon that the Paracelsus order traps spirits and binds them to service, including the spirits whose borrowed light illuminates Kenatos. He sees the weapon as an especially stark consequence of the same belief that power may be taken from unseen beings for human purposes. His regret is sharpened by his own role in creating it: once the spirits’ adversary, he has become a Druidecht who seeks to repair the harm he caused.

The weapon also tests the difference between possessing power and governing it. Its name can help someone control it, but its search for a master, its compulsive influence, and its unbreakable ten-generation term make control precarious. Tyrus’s concealment aims to protect others, while his later offer to Kiranrao makes the blade an instrument in an urgent struggle. Iddawc’s repeated movement between hiding, discovery, and exchange leaves the central danger unresolved: a weapon created to conquer death continues to seek a living person through whom its power can act.