Stonehollow
FirebloodStonehollow is a high-mountain kingdom whose formidable fortresses and mineral industries connect its remote settlements to Kenatos and Havenrook. Its history is marked not only by the engineering and trade that sustain its power, but also by the persecution of Fireblood people, whose resistance to the Plague has repeatedly been turned into a pretext for violence.
Mountain Kingdom and Fortresses
Stonehollow’s strongholds occupy heights above the tree line, where cold and rocky conditions make ordinary timber scarce. Their scale reflects long construction: Erasmus explains that they were built over centuries, and that the thin air at their elevation makes breathing harder. Seen from the mountains, their fortresses appear more massive than the island city of Kenatos, a measure of how dramatically Stonehollow’s architecture dominates its landscape.
The kingdom’s mountain setting is both a defense and a source of power. The Cruithne settled among Alkire’s high peaks, where difficult access helped keep traders at a distance during the Plague. Their presence there is associated with generations of mining, but the account distinguishes that practical history from a rumor that their underground work caused the Plague: the claim is dismissed as foolish speculation.
Mining, Energy, and Trade
Stonehollow’s industries draw on the mountains’ resources rather than on forests for fuel. Blackrock burns hotter and longer than wood, supplying the forges, while dams and enormous waterwheels harness mountain lakes and waterfalls. These systems make the highland strongholds places of production as well as refuges: they turn the mountains’ geology and water into the energy needed for metalworking.
The underground caves yield gems and precious stones, which Cruithne craftspeople shape before selling them to Kenatos. From there, goods travel downriver toward Havenrook, where they are packed for barges or caravans. The route is indirect because the mountains west of Stonehollow are considered cursed, and the Cruithne avoid crossing them. Geography therefore governs commerce: the kingdom’s wealth moves through a circuitous chain of mines, rivers, and transport hubs rather than by the shortest route to Kenatos.
The Cruithne and Their Knowledge
The Cruithne are described as robust and physically strong, with soot-colored skin. Although some observers mistake their size for slowness, the account calls that judgment a misconception: they are large and quick, with strength that gives them an advantage over smaller opponents. Their long residence among Alkire’s volcanoes is associated with expertise in trapping fumes and vapors, distinguishing dangerous from curative smells, and working metals in underground caves fed by blackrock fires.
Their skill is presented as experimental and practical. Cruithne study causes and effects, develop new metals, and cut gemstones with care. Their skin color, by contrast, is not explained simply by exposure to smoke and ash. The narrative gives a competing account that their people originated in deserts beyond the mountains, making that a more plausible explanation for their pigmentation than the popular chimney-smoke theory.
Plague and Fireblood Persecution
Stonehollow’s past is closely associated with Fireblood, an innate ability attributed to a persecuted people whose true name is unknown. They resemble Aeduan and, in some accounts, Preachán; many have red or copper-colored hair. Their ability to summon fire with their hands distinguishes them from Paracelsus, who require a magical implement to produce flame. Fireblood people are also immune to the Plague, a difference that has made them vulnerable when epidemics are feared.
The account describes a recurring pattern of suspicion and exploitation. During Plague seasons, Stonehollow’s people hunted Fireblood individuals and treated their blood as protection, smearing it on household door lintels in the belief that it could prevent infection. An earlier chronicle recalls a young red-haired woman being taken to a pillory after a false rumor of Plague arrived from the north; her blood was collected for use on homes. The community did not regard this as murder, reasoning that one person’s death might save an entire village. The practice exposes the gap between the supposed public benefit and the persecution imposed on the person whose immunity is appropriated.
Fireblood also figures in older political resentments. According to the archival account, members of the race once used their immunity to survive outbreaks that devastated neighboring communities, then gained wealth from property left behind and rose to positions of political power. Their success, combined with their fire-making ability and reputation for persuasion, fed distrust. The story does not establish the race’s real name, and it emphasizes that its members do not willingly disclose their heritage. A separate account warns that excessive use of Fireblood can cause permanent insanity, making the ability both a source of power and a danger to its bearer.
A Political Destination
Stonehollow remains an important destination beyond its mountains and trade routes. When the expedition divides its assignments, Prince Aransetis says he will go there, placing the kingdom within the party’s wider plans. Later, Tyrus reveals under magical interrogation that his daughter is in Stonehollow, though he does not know her present location: he left her at an orphanage run by a man named Winemiller and has visited only once. The disclosure links the kingdom’s political importance to a private family history, while leaving the daughter’s whereabouts unresolved.