Roland and Duncan's Destruction of the Union Reconnaissance Cruiser
BlackwaterRoland and Duncan's Destruction of the Union Reconnaissance Cruiser turns an attack on a source of electronic interference into a fight over passage for civilians: Roland must disable a cruiser and its escorts before they can continue obstructing access to the shoal zone. With eight torpedoes, hostile ships converging, and a friendly pilot falling through the engagement, Roland’s attack depends on adapting its purpose as the situation changes. The cruiser is left without functioning propulsion and its reactor is finished; Commander Anna then orders Roland to return to the Blackwater with the other pilot, Duncan Glenn.
Background and Stakes
At 1810 Colony Time on 2 November 2135, Commander Anna identifies a cruiser as the source of interference affecting the area. It has a small flotilla escorting it. Once the jamming stops, Captain Henri Marcell is to gather what forces he can and escort civilians into the shoal zone below. The cruiser is therefore not merely a target of opportunity: its electronic warfare system is disrupting a rescue and escort effort.
The enemy ships occupy a consequential position. The scout cruiser and its escorts coast over a field of dust and debris in the shoal zone, blocking the way for those trying to escape or flee. Roland recognizes that removing this obstacle could open the route, even as attacking it exposes him to the cruiser’s escorts. His immediate objective is to interrupt the jamming, but the broader stakes include the civilians’ ability to pass into shelter.
Roland considers how to make the shutdown decisive. Damaging the cruiser might leave its engineers able to bypass the damage or restore emergency power to its electronic warfare systems. He therefore plans to destroy the drive with torpedoes, reasoning that this would prevent such a recovery and stop the jamming. The choice makes propulsion a tactical target and turns the attack from a simple exchange of fire into an attempt to disable the ship’s ability to keep operating.
The Attack on the Cruiser
The cruiser’s escorts make the approach hazardous. Roland identifies the scout cruiser as the largest vessel in the group and notes two destroyers: one appears to be Hurricane class and the other probably a Joey Steele. He has eight torpedoes total. Rather than wait for a safe opportunity that may not arrive, he commits to an attack; as targeting scanners illuminate his Panzerter, he fires his first torpedo on a magnetic track.
Roland’s next shot hits the cruiser amidships, though he misses the electronic suite he had assumed was the target. The torpedo’s initial charge penetrates the hull, and the ship’s sealant prevents the atmosphere from escaping. Its second stage then detonates a thermobaric explosive. The hit damages the cruiser but does not end its role in the battle: after taking two torpedo hits, it continues to limp onward, filling Roland’s radio and long-range sensors with static.
The attack also draws the escorts into a shifting contest. The corvettes break away from the Panzerter IV and turn toward Roland, leaving him to face the larger ships while evading their fire. A Union destroyer places itself in front of Roland’s sluggish torpedoes, intercepting the projectiles and complicating his effort to finish the cruiser at range. The destroyer’s intervention changes the shape of the attack, but does not remove the cruiser as a target.
Duncan Joins the Plan
A friendly Panzerter begins falling through the engagement, and Roland sees that the cruiser’s path will intersect with it. Rather than treat the other machine only as another danger to avoid, he tries to make the falling pilot part of the attack. Roland tells the pilot to straighten the flight path, prepare the sword, aim for engineering, and cut the cruiser’s drive; he offers to return and retrieve him afterward. At this point Roland does not know whether the pilot’s sword is intact or whether he has any torpedoes left, so the proposal rests on making use of whatever the other pilot can still do.
Roland fires his last torpedo while upside down. Its dense warhead strikes the cruiser head-on, and explosions travel along the ship’s length, forcing flames through openings in its hull. The cruiser continues ahead with only its two ventral main thrusters burning, so it slowly rises as it moves. That damaged, changing trajectory brings the friendly pilot into position to carry out Roland’s instruction.
The other pilot clings to the cruiser and attacks its engine housings with a sword, then drives the weapon into the hull between the engines. The drive cuts out completely. A deep rumbling, felt through Roland’s machine, signals that the reactor has failed. The sequence makes the outcome a joint tactical achievement: Roland’s torpedo strikes and improvised instructions create the opportunity, while the second pilot’s close-range attack finishes the shutdown.
Return and Significance
The engagement does not leave Roland free of immediate danger. A round strikes the head of his Panzerter, flickering his camera, and he adds his Vulcans to the exchange while trying to contact the Blackwater. Commander Anna cuts through the continuing chatter with an order for Roland to return to base and bring his companion with him. She refers to the other pilot as Roland’s “playmate,” but Roland’s wingman identifies himself by name: Duncan Glenn. The order brings the attack to a close with both pilots directed back to the Blackwater.
The action’s significance lies in the link between tactical destruction and civilian access. The cruiser’s jamming is a practical obstacle to an escort mission, while its position in the shoal-zone debris field obstructs people trying to flee. Roland’s chosen target, the drive, addresses the immediate risk that the electronic warfare system might be restored; the outcome also incapacitates the ship by cutting its propulsion and ending its reactor’s operation.
The fight also hinges on adaptability rather than a clean, prearranged plan. Roland’s first torpedo hits the hull rather than the electronic suite, the cruiser survives multiple hits, a destroyer intercepts the torpedoes, and corvettes redirect their attention toward him. Faced with those reversals, he uses the falling pilot’s position to extend the attack from torpedo fire to a close-range strike on engineering. Duncan’s identity is disclosed only after the danger has prompted Roland to recruit him into the plan, so the final return order resolves both the immediate combat exchange and their introduction as wingmen.

