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Antonio Sells the Playing Cards to a Sailor

Maya

Antonio Sells the Playing Cards to a Sailor is the legendary origin of the magical deck that later binds together the novel’s card games, historical tales, and time-crossing images. In José’s account, the future singer El Planeta is still a six-year-old boy on the Cádiz waterfront when he sells the cards to a sailor about to put to sea.

The Sale at Cádiz

The sailor’s vessel, the Spanish brig Ana, had come from Sanlúcar de Barrameda and stopped briefly at the Cádiz wharf before departing in early 1790. As was customary, Romani vendors there offered sailors provisions and small goods, including oranges, olives, cigars, lighters, and playing cards. The legend places the unusual deck among those wares: its seller was a Romani child of about six named Antonio.

José anchors this folktale in a checkable historical detail, saying that El Planeta was born in Cádiz around 1785. That age would make Antonio about six at the time of the sale. The correspondence gives the story a foothold in recorded biography without establishing that the supernatural history of the deck is itself factual.

The Voyage and the Lost Deck

After leaving Cádiz, the Ana sailed to Veracruz in Mexico. On its return voyage to Cádiz, it sank with a large cargo of silver. José says old ship registers confirm the wreck and record that everyone aboard was lost; they mention no survivors. The sailor who had bought the deck is therefore carried by the legend from a documented disaster into a more uncertain second episode: he is said to have been shipwrecked again on a desert island 52 years later, without ever returning to civilization.

The contrast between the records and the legend is part of the tale’s construction. The wreck and the ship’s name give it historical specificity, while the sailor’s continued survival and the island’s fate belong to the unfolding story of the cards. The deck’s sale is thus not an isolated market exchange but the hinge between Cádiz’s bustling port and a sequence of events removed from ordinary history.

The Deck’s Later Meanings

The cards recur in the novel as more than a mysterious possession. Ana and José explain that they learned old verses corresponding to individual cards; when playing with friends as a regular partnership, they could sometimes murmur fragments to communicate the suits and numbers in their hands. Their opponents’ impression that the pair could read minds therefore has a practical explanation, although Mario’s more esoteric interpretation is that they are clairvoyant.

That card-language also connects the old legend to the narrator’s first encounters with the couple. During a bridge game, Ana and José win with remarkable consistency, prompting Mario to complain that it seems as though they know what their opponents hold. Later, the deck’s coded association of verse, suit, and number is disclosed as one source of their apparent foresight. The story does not reduce every mystery to this trick, but it makes the cards a concrete instrument through which secrecy can look like supernatural knowledge.

A Story Within the Story

The account of Antonio’s sale is told by José while he and Frank are piecing together the history of the magical deck. Its layered form matters: the novel first presents the cards through games and suggestive allusions, then supplies an origin tale that reaches backward from the characters’ present to 1790. In the wider legend, the sailor takes the deck aboard the Ana; its voyage, wreck, and the sailor’s later isolation provide the setting for the cards’ extraordinary history.

The same storytelling sequence links the deck to an image said to have been carried by a bell-bearing jester: a remarkably lifelike miniature portrait of a young woman, made by an unknown technique before photography. José later relates how Goya encountered the jester and saw the portrait of Ana María Maya while painting La maja desnuda, using her face to conceal the living model’s identity. These episodes do not establish Antonio’s later fate, but they show how the sale opens a chain of tales in which cards, portraiture, and recurring identities unsettle the boundary between historical evidence and legend.