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Dom arms and barricades his bedroom while sleepwalking; Parker comes to the rescue

Strangers

Dom arms and barricades his bedroom while sleepwalking; Parker comes to the rescue is a night-time crisis in which Dom Corvaisis’s private terror becomes a physical obstacle to his own safety. After a day at Las Brisas that yields no answers, he wakes from a nightmare in darkness, surrounded by overturned furniture and weapons he does not remember gathering. Parker Faine forces his way inside, answers a help call Dom cannot recall making, and recognizes that the sleepwalking has become serious enough to require another medical examination.

Dread Before Sleep

Dom and his companions leave Las Brisas late in the afternoon without finding answers. That night, as he goes to bed, he is already filled with dread, wondering where he will find himself in the morning. The episode’s danger therefore begins before the nightmare: sleep, ordinarily a period of unconsciousness and rest, has become for Dom an uncertain passage into actions he cannot remember or control.

He wakes with a shrill scream in total darkness, convinced that something cold, clammy, strange, and alive has hold of him. He strikes out, claws, twists, and kicks until he gets free, then scrambles on hands and knees and ends with his back against a corner. The room offers no clear view of what he is fleeing. Noise builds around him—shouting, hammering, crashes, and splintering wood—while his grogginess and panic distort its source. He believes the imagined creature has finally found him, despite his earlier attempts to hide by sleeping in closets and behind the furnace. The dream’s unseen threat and the real pounding outside his room arrive together, leaving him unable at first to distinguish nightmare from rescue.

A Bedroom Turned into a Stronghold

The voice calling his name eventually cuts through the confusion. Someone shouts, “Dom!” and then, “Dominick, answer me!” Dom does not immediately understand that the caller is Parker. By the time he wakes fully, the clammy creature has resolved into a figment of a dream, but the physical damage around him is real: Parker has battered down the locked bedroom door and destroyed its lock. The hall light enters only after another crashing sequence, making the opening of the room a literal breach in the darkness Dom has tried to seal off.

The door was not the only barrier. While asleep, Dom had pushed a dresser in front of it, stacked both nightstands on top, and placed the bedroom armchair in the way. Parker’s forced entry has toppled the improvised barricade into a heap on the floor. Dom had also drawn the draperies tightly shut and moved a highboy in front of the window, blocking a second route into the room. These are not arrangements he remembers making; they are evidence of purposeful activity carried out beyond his waking awareness. The room has been reorganized as a defensive enclosure, with the doors and window treated as possible points of entry.

The bed reveals a more dangerous escalation. When Parker’s shocked reaction draws Dom’s attention to it, Dom sees the .22 automatic he usually keeps in his nightstand, a butcher’s knife, two other meat knives, a cleaver, a hammer, and the ax used for splitting firewood. The ax, as far as Dom remembers, had been in the garage. The objects belong to ordinary domestic and household use, but together they form an arsenal arranged for an attack Dom cannot identify. Parker asks whether Dom expected a Soviet invasion and what frightened him; Dom can only connect the weapons to something in his nightmares. He cannot recall what the nightmare was.

Parker’s Intervention

Parker has not come by chance. He tells Dom that Dom phoned him no more than ten minutes earlier, shouted for help, said that “they were here and were going to get you,” and then hung up. The call had carried the same threatening conviction as the nightmare, but it reached Parker as an urgent plea. Dom has no memory of making it, just as he has no memory of moving the furniture, closing off the window, or collecting the weapons. When he understands that he called in his sleep, humiliation settles over him; the episode has exposed to another person a loss of control he had not chosen to disclose.

Parker, a painter who suspected that the call was connected to Dom’s sleepwalking, decides against calling the police. He believes Dom would not want the matter exposed to strangers, including a group of officers. Instead, he stays with him and responds to the immediate physical and medical danger. The intervention is practical and personal: Parker breaks through the barricade, checks whether Dom is all right, and helps him move from the corner toward the next steps. His presence turns the scene away from the imagined invasion and toward care from someone Dom trusts.

Aftermath and Significance

Dom remains on the floor at first, too exhausted and weak-kneed to stand. He cannot remember the dream that produced the terror, and the account he can give Parker is limited to the uncertainty that something in his nightmares frightens him. The gap between the elaborate precautions made in sleep and the missing memory that follows is central to the incident: Dom’s body has acted with apparent purpose, while his waking self cannot explain the action or recover its immediate cause.

Parker tells him to shower and get dressed, offers to prepare breakfast, and proposes that they visit Dom’s doctor as soon as the office opens so that the doctor can take another look at him. Dom nods. The date is December 2. The episode ends not with an explanation for the nightmare, but with a concrete change in the response to Dom’s condition: the sleepwalking is no longer merely a disturbing private symptom. It has led him to barricade himself, gather an assortment of weapons, and summon help without remembering it. Parker’s rescue makes that escalation visible, while the planned medical visit leaves its cause unresolved.