Academy
StrikeThe Academy is a large Retro-controlled building that serves as a center for instruction and deployment planning. Its lecture halls teach practical systems maintenance, while armed checkpoints and a late lockdown reveal the coercive military operation surrounding that education. The contrast is central to the location: lessons in keeping water flowing are also preparation for a future in which native survivors may be compelled to help sustain Retro-controlled settlements.
Layout and Setting
After entering through swinging doors, the group reaches a huge atrium-like lobby. A corridor leads past large rooms resembling lecture halls; their doors are open, making the speeches inside audible from the busy lobby. The building is therefore presented not as a single classroom but as a substantial, active institution, with public circulation spaces connected to rooms full of trainees.
The arrangement gives the Academy an orderly, communal face. People in each lecture hall wear shirts of the same color and face a speaker at a lectern. Yet the building’s instructional atmosphere is set within a visibly militarized regime: a speaker wears the Retros’ black-and-gray camouflage fatigues, and the facility’s security is enforced by armed soldiers.
Instruction and Retro Plans
One lecture concerns safe, clean drinking water. A gray-haired speaker, dressed in Retro fatigues, stands before a floating three-dimensional hologram of a device fitted with pipes and gauges. He explains that the trainees will be assigned to critical filtration plants, where their principal responsibility will be keeping the water flowing.
The lesson also exposes the assumptions behind the program. The speaker allows that native survivors might be pressed into service for their expertise, but presents the stated objective as training the new personnel to maintain and repair the systems without native support. The Academy thus links technical instruction to the Retros’ effort to establish an infrastructure of their own in the conquered past, while treating the people already there as potential labor rather than as a community with authority over its resources.
Sounder Activity and Lockdown
The Academy becomes the focus of an urgent security response after a squad leader reports Sounder activity inside. The Sounders have destroyed a security craft and attempted to escape with three native prisoners. Suspicious of an approaching party because one of its members is not in uniform, the leader demands to see everyone’s credentials; armed Retro soldiers stand directly in front of the group while Olivia grips her pulser.
The group gets past the checkpoint using the Colonel’s identification card. The leader returns it and orders his soldiers aside, allowing the vehicle to accelerate away. It narrowly misses a soldier who has not moved clear. By then, the Academy is under total lockdown, but the response comes a few minutes too late to stop their departure.
Narrative Significance
The Academy’s scenes bring together two forms of control: instruction in the practical systems needed to sustain occupation, and force deployed to prevent prisoners and suspected Sounders from escaping. Its lecture halls describe a future built around filtration plants and independence from native expertise; its checkpoint shows the armed power meant to secure that future. The failed timing of the lockdown makes the institution more than a backdrop: it is both a center of Retro preparation and a contested space from which people can still get away.


