opening morning
The Classless Aspirant
[William Oh](entity:character-recall-character-william-oh-743090120e21) leaves [Saint Gertrude’s Orphanage](entity:location-recall-location-saint-gertrude-s-orp-0e0780a46acc) to begin [The Hunt](entity:event-recall-event-the-hunt-e81aed72aa42), still without a [Class](entity:concept-recall-concept-class-f10ec7ee7ce0) but determined to become a [Climber](entity:concept-recall-concept-climber-1abf0f5b8507) and eventually carve out a [Lordship](entity:state-recall-state-lordship-716c349444a0). [Gertrude](entity:character-recall-character-gertrude-e35319e46081) urges patience, preparation, and survival, while Will’s ambition remains fixed on power, wealth, and finding his missing parents.
the first day of The Hunt
The First Hunt
With [Ben](entity:character-recall-character-ben-964df7d0a5ee), [William Oh](entity:character-recall-character-william-oh-743090120e21) enters [The Hunting Grounds](entity:location-recall-location-the-hunting-grounds-fdb22364fd6a) and begins hunting low-level creatures. They kill a [Jumper](entity:creature-recall-creature-jumper-09a1b43cccbb), then devise a dangerous but effective method of trapping a [Wetlands Gulper](entity:creature-recall-creature-wetlands-gulper-906d5aac3d44) by using Will as bait and a tree as leverage.
after the first hunt
The First Sacrifice
The sale of the [Wetlands Gulper](entity:creature-recall-creature-wetlands-gulper-906d5aac3d44)’s tongue gives Will enough money to purchase a [Spirit Turtle](entity:creature-recall-creature-spirit-turtle-869fc0828f58) [Sacrifice](entity:concept-recall-concept-sacrifice-e297b7a553d8), bringing him one step closer to his intended [Uru Drake](entity:creature-recall-creature-uru-drake-be8833188490)-based [Class](entity:concept-recall-concept-class-f10ec7ee7ce0). Experienced Climbers warn him that survival and Resistance matter more than reckless offense.
the first week after The Hunt begins
The Parents’ Mystery
While Will recovers from his wounds, [Gertrude](entity:character-recall-character-gertrude-e35319e46081) explains that [Mary Oh](entity:character-recall-character-mary-oh-07e0e1342ddd) and [Thomas Oh](entity:character-recall-character-thomas-oh-ef49e1b56c2f) disappeared while pursuing the mysteries of [The Tower](entity:location-recall-location-the-tower-c8d0b2fb6d59). She describes a tenth-floor ruin that perfectly mirrored a member’s hometown, confirming that Will’s parents may have followed an obsession far stranger than ordinary [Climbing](entity:concept-recall-concept-climbing-e43c6634c3b0).
during Will’s recovery week
The Hype-Man Bargain
[Jason Salazar](entity:character-recall-character-jason-salazar-b2c48bb88ede) begs to accompany Will, but Will instead gives him money to grow stronger, eat regularly, and promote Will’s reputation until he is old enough to join a [Party](entity:concept-recall-concept-party-656659cf09b8). This bargain creates the exaggerated legend that soon makes Will famous before he has earned most of it.
the second hunting expedition
The Will-o’-wisp Hunt
After recovering, Will joins [Kyle Fontaine](entity:character-recall-character-kyle-fontaine-1afc5d88cd3a)’s [Party](entity:concept-recall-concept-party-656659cf09b8) to hunt a rare Will-o’-wisp. He makes an improbable sling shot that hits the creature, allowing [Bess](entity:character-recall-character-bess-05aa929554ae) to preserve it in a bottle and giving Will the final [Sacrifice](entity:concept-recall-concept-sacrifice-e297b7a553d8) needed for his [Class](entity:concept-recall-concept-class-f10ec7ee7ce0).
immediately after the Will-o’-wisp capture
Ben’s Betrayal
[Ben](entity:character-recall-character-ben-964df7d0a5ee) kicks Will through [The Trial Door](entity:object-recall-object-the-trial-door-6b1411ecfa65) while secretly pulling at his satchel, scattering the [Spirit Turtle](entity:creature-recall-creature-spirit-turtle-869fc0828f58) and Will-o’-wisp Sacrifices outside. Will realizes that the friendly [Party](entity:concept-recall-concept-party-656659cf09b8) has targeted his [Uru Drake Scale](entity:object-recall-object-uru-drake-scale-b9c3cd7dd798) and that he has been deliberately forced into an incomplete trial.
the following days
The Improvised Trial
Trapped inside [The Class Creation Room](entity:location-recall-location-the-class-creation-r-b22f00210530) with only the [Uru Drake Scale](entity:object-recall-object-uru-drake-scale-b9c3cd7dd798), his clothing, and scraps from his equipment, Will improvises Sacrifices. He successfully turns his satchel leather into a [Gravity Goat](entity:creature-recall-creature-gravity-goat-0580a2c3e5ad) [Class Seed](entity:concept-recall-concept-class-seed-31b67c9272c3), uses the Uru Drake Scale to create an [Uru Drake](entity:creature-recall-creature-uru-drake-be8833188490) Primogenitor Seed, and finally sacrifices his own hand to complete the [Class Trial](entity:event-recall-event-class-trial-876ca1e527cb).
after the improvised Sacrifices
The Resourceful Climber Class
Will awakens as a Resourceful [Climber](entity:concept-recall-concept-climber-1abf0f5b8507) with unusually strong growth across several [Attributes](entity:concept-recall-concept-attributes-40d063ce017b). He chooses Aspect of the Goat and Phantom Hand as his Primary Abilities, accepting the permanent loss of his hand in exchange for an invisible ethereal hand and extraordinary mobility.
the opening of Will’s Class Trial
The Trial Canyon
Will enters [The Trial Canyon](entity:location-recall-location-the-trial-canyon-9054ca478e8f), where a portal back to [The Hunting Grounds](entity:location-recall-location-the-hunting-grounds-fdb22364fd6a) is guarded by a tribe of [Maksu](entity:character-recall-character-maksu-9e65a4015743) led by [Sezz’kenal](entity:character-recall-character-sezz-kenal-77cb5d5f619c). Instead of confronting hundreds of enemies directly, he studies the terrain, exploits his climbing ability, and begins planning an attritional campaign.
after several days in the Trial Canyon
The Maksu Caravan Counter-Ambush
Will slowly kills isolated [Maksu](entity:character-recall-character-maksu-9e65a4015743), crafts a sling from stolen leather, and follows a raiding party to a caravan ambush. He alerts the caravan by reflecting sunlight from a stolen dagger, then kills [Sezz’kenal](entity:character-recall-character-sezz-kenal-77cb5d5f619c) with a rock before helping the caravan defeat the remaining raiders.
after the caravan battle
The Trial Exit
Will returns to the [Maksu](entity:character-recall-character-maksu-9e65a4015743) shrine and confronts the wounded [Sezz’kenal](entity:character-recall-character-sezz-kenal-77cb5d5f619c) at the Trial exit. He disrupts the leader’s magic with Phantom Hand and kills him with the [Maksu Leader’s Tomahawk](entity:object-recall-object-maksu-leader-s-tomahaw-90ca9e84191d) before escaping through the portal and completing the Trial.
immediately after Will’s Trial
Ben’s Corpse
Will returns to the abandoned campsite and finds [Ben](entity:character-recall-character-ben-964df7d0a5ee)’s decomposing corpse. He takes Ben’s armor, carries the body home, and leaves it on Ben’s father’s doorstep, treating the death as the consequence of betrayal and reckless ambition.
after Will becomes a Climber
The Establishing Quest
At [Leon’s General Store](entity:location-recall-location-leon-s-general-store-d184aca2dd82), Will receives the [Establishing Quest: Break the Supply Lines](entity:event-recall-event-establishing-quest-brea-7a9286ab7a8b), which sends new Climbers into [The Kaith Cavern System](entity:location-recall-location-the-kaith-cavern-sys-b89cf34ff507) to disrupt [Kaith](entity:character-recall-character-kaith-593ccead360c) transport routes. He accepts despite his fear of [The Trial Door](entity:object-recall-object-the-trial-door-6b1411ecfa65) and joins a mixed group under [Nathan](entity:character-recall-character-nathan-45665ec11941)’s supervision.
at the beginning of the Establishing Quest
Loth’s Partnership
[William Oh](entity:character-recall-character-william-oh-743090120e21) is initially rejected by most prospective Parties because of his missing hand, but he accepts a grub from the kobold [Loth](entity:character-recall-character-loth-6d9953698462). The gesture begins their partnership, and Loth becomes his most capable ally, combining insects, traps, and logistical ingenuity with Will’s mobility.
during the Establishing Quest
The Kaith Bridge Reconnaissance
Will and [Loth](entity:character-recall-character-loth-6d9953698462) explore [The Kaith Cavern System](entity:location-recall-location-the-kaith-cavern-sys-b89cf34ff507), marking passages and discovering the [Kaith](entity:character-recall-character-kaith-593ccead360c) Bridge carrying corpses and supplies toward the front. [Mason Lanover](entity:character-recall-character-mason-lanover-33c5f1102f07), [Reggie](entity:character-recall-character-reggie-1decc60b1579), and [June](entity:character-recall-character-june-b8838ec38bc1) catch up with them, forming an uneasy temporary coalition despite Mason’s hostility toward Will’s reputation.
shortly after the bridge discovery
The Kaith Fighting Retreat
[Kaith](entity:character-recall-character-kaith-593ccead360c) swarm the group, forcing a retreat along precarious ledges. Will kills several with the [Tomahawk of the Serpent](entity:object-recall-object-tomahawk-of-the-serpen-d984f2d98134), while [Loth](entity:character-recall-character-loth-6d9953698462) erects rapid traps and [Reggie](entity:character-recall-character-reggie-1decc60b1579) carries Mason through the escape. Will is stung by Kaith venom and falls into the chasm.
during Will’s paralysis
The Chasm’s Buried Chamber
Paralyzed at the bottom of the [Kaith](entity:character-recall-character-kaith-593ccead360c) chasm, Will escapes death by separating Phantom Hand from his wrist and sacrificing the [Sting Ring](entity:object-recall-object-sting-ring-c8e706236cad) to fire acid bolts. He finds shelter in a hidden steel-lined chamber containing a dead [Climber](entity:concept-recall-concept-climber-1abf0f5b8507)’s [Armguard of Tracers](entity:object-recall-object-armguard-of-tracers-9e2dc2743d7b), a skeleton, and an emergency escape hatch buried beneath the cave.
after Will returns from the chasm
The Establishing Quest’s Success
Will emerges from the underground route just as the other Climbers prepare their final assault. His information allows [Nathan](entity:character-recall-character-nathan-45665ec11941)’s group to reach the [Kaith](entity:character-recall-character-kaith-593ccead360c) supply line, and the [Quest](entity:concept-recall-concept-quest-2587e4375bc4) is completed. Will receives exceptional recognition, while [Loth](entity:character-recall-character-loth-6d9953698462) is named the true MVP for defending the camp with traps.
after the Establishing Quest reward
The First Party Formation
Will and [Loth](entity:character-recall-character-loth-6d9953698462) formally form a [Party](entity:concept-recall-concept-party-656659cf09b8) while visiting the [Exchange Hall](entity:location-recall-location-exchange-hall-d62c25cf912b). Their relationship is based on mutual usefulness, trust earned through danger, and a shared willingness to exploit the Tower’s rules rather than follow conventional expectations.
the days after the Establishing Quest
The Guys’ Shopping Trip
With their reward money, Will, [Loth](entity:character-recall-character-loth-6d9953698462), and [Reggie](entity:character-recall-character-reggie-1decc60b1579) shop for equipment, traps, and [Build](entity:concept-recall-concept-build-ba22d4e478c1)-defining [Relics](entity:object-recall-object-relics-cc0b8722119d). Will acquires the [Self-Loading Sling](entity:object-recall-object-self-loading-sling-edfa76fcebd0), [Greater Sting Ring](entity:object-recall-object-greater-sting-ring-beab272dbe27), [Boots of Outflanking](entity:object-recall-object-boots-of-outflanking-8192d81ebe62), [Cloak of Misty Escape](entity:object-recall-object-cloak-of-misty-escape-c59b004a86fd), and other gear, while Loth purchases equipment that turns his insects into a mobile support and logistics system.
after reaching Level 5
The Phantom Hand Upgrade Choice
Will receives upgrade options for Aspect of the Goat and Phantom Hand. He discovers that [Relic](entity:concept-recall-concept-relic-142d7748a338) Focus could eventually magnify stolen Relic effects through Acuity, making Phantom Hand potentially transformative, and begins planning to hunt a [Relic Worm](entity:creature-recall-creature-relic-worm-225865ba4808) in [The Fourth-Floor Swamps](entity:location-recall-location-the-fourth-floor-swa-35cc6f035791).
the first attempt to ascend from The First Floor
The Camel Key Site
Will and [Loth](entity:character-recall-character-loth-6d9953698462) accept a [Key Site](entity:object-recall-object-key-site-9f31956c0299) [Quest](entity:concept-recall-concept-quest-2587e4375bc4) involving aberrant camels gathered around a pillar of light. They kill the camel herd through rock drops, traps, acid-and-fire tracers, and careful use of Homefield Advantage, clearing the route to [The Second Floor](entity:location-recall-location-the-second-floor-0edc5bb71c7a).
immediately after clearing the camel Key Site
The Second-Floor Ascension
Will and [Loth](entity:character-recall-character-loth-6d9953698462) pass through the [Floor Door](entity:object-recall-object-floor-door-4654dd7fad93) and arrive on the floating mountains of [The Second Floor](entity:location-recall-location-the-second-floor-0edc5bb71c7a). They endure the mandatory [Miasma Acclimation](entity:state-recall-state-miasma-acclimation-2d642487cb6a) period, learn the floor’s fragmented geography, and recognize that [Kaith](entity:character-recall-character-kaith-593ccead360c) control the bridges connecting the mountains.
during the Second-Floor acclimation period
The Newbie Bridge Conflict
Will and [Loth](entity:character-recall-character-loth-6d9953698462) grind [Kaith](entity:character-recall-character-kaith-593ccead360c) across a bridge and retreat when Kaith soldiers join the battle. Another group of Climbers blocks their rope bridge and demands their weapons, forcing Will to attack, use Misty Escape and Outflanking, and overwhelm the would-be robbers.
after the bridge conflict
The Skyhold Arrival
Will and [Loth](entity:character-recall-character-loth-6d9953698462) reach [Skyhold](entity:location-recall-location-skyhold-65935c36bc9b), a Second-[Floor](entity:concept-recall-concept-floor-f0f9eb7dbde3) [Stronghold](entity:concept-recall-concept-stronghold-d4dc7f9d94ed) built around a salt mine. They learn about [Climber](entity:concept-recall-concept-climber-1abf0f5b8507) buses, indentured service, the economics of high-floor logistics, and the growing fame of [William Oh](entity:character-recall-character-william-oh-743090120e21) as tavern patrons repeat increasingly absurd stories about him.
before the Second-Floor grinding campaign
The No-face Kidnapping
Will awakens hanging naked in a slaughterhouse among hollowed human bodies, where an organization led by [James “No-face” Elroy](entity:character-recall-character-james-no-face-elroy-eeca3c24d889) has captured him for delivery to an unknown Lord. After repeated failed escapes and memory wipes, Will manipulates a captive multi-bodied [Experiment 327](entity:character-recall-character-experiment-327-6fedffba8d05) into unlocking its cage.
immediately after escaping Site 214
The Fire-Mote Escape
Will flees across the Second [Floor](entity:concept-recall-concept-floor-f0f9eb7dbde3) with [Experiment 327](entity:character-recall-character-experiment-327-6fedffba8d05) and the pursuing Reaper. He uses [Boots of Outflanking](entity:object-recall-object-boots-of-outflanking-8192d81ebe62) to cross terrain at impossible speed, reaches a [Kaith](entity:character-recall-character-kaith-593ccead360c) grinding line, and chooses to fight his way through rather than be recaptured.
during the Second-Floor grinding campaign
The No-face Bounty
At the grinding site, [James “No-face” Elroy](entity:character-recall-character-james-no-face-elroy-eeca3c24d889) tries to erase Will’s memory again. [Loth](entity:character-recall-character-loth-6d9953698462) arrives and kills him with a pulley trap, triggering a floor-wide bounty announcement that identifies No-face as a trafficker and assassin and rewards Will and Loth with gold and experience.
after the No-face bounty
The Andover Scam
Will and [Loth](entity:character-recall-character-loth-6d9953698462) spend their bounty in [Skyhold](entity:location-recall-location-skyhold-65935c36bc9b) and visit the [Temple of Andover](entity:location-recall-location-temple-of-andover-eebbce3ada81) to regenerate Will’s missing hand. The miracle fails because [The Tower](entity:location-recall-location-the-tower-c8d0b2fb6d59) has claimed the limb, and the temple instead sells them [Steve Holland](entity:character-recall-character-steve-holland-f903133b811f), a supposedly valuable [Debtor](entity:state-recall-state-debtor-043b46d6f5b0) priest.
immediately after acquiring Steve Holland
The False Corpse
Steve apparently dies from a minor fall, but his body vanishes before Will and [Loth](entity:character-recall-character-loth-6d9953698462) can return it. The [Temple of Andover](entity:location-recall-location-temple-of-andover-eebbce3ada81) reveals that Steve’s real value is fifteen thousand gold and threatens them with a [Corpse Fine](entity:rule-recall-rule-corpse-fine-b87dac5b503a), exposing the priest’s elaborate fraud.
the same day as the false corpse
The Temple Pursuit
Using the [Goat Mask](entity:object-recall-object-goat-mask-15341aacd916) and Gravity [Charge](entity:concept-recall-concept-charge-a83f703efead), Will pursues Steve through the [Temple of Andover](entity:location-recall-location-temple-of-andover-eebbce3ada81) and across [Skyhold](entity:location-recall-location-skyhold-65935c36bc9b). He defeats the much higher-level Charlatan by disrupting his magic with Phantom Hand and forces him to reveal the location of his hidden assets.
after Steve’s recapture
The Tomahawk Contract
Will and [Loth](entity:character-recall-character-loth-6d9953698462) bind Steve with repeated [Tomahawk of the Serpent](entity:object-recall-object-tomahawk-of-the-serpen-d984f2d98134) agreements. Steve must reveal his assets, support the [Party](entity:concept-recall-concept-party-656659cf09b8), and accept death if those assets cannot pay the [Corpse Fine](entity:rule-recall-rule-corpse-fine-b87dac5b503a), turning a fraudulent captive priest into a temporary logistical adviser.
after returning to Skyhold
The Yeti Ice Cave
Steve leads Will and [Loth](entity:character-recall-character-loth-6d9953698462) to a hidden [Yeti](entity:creature-recall-creature-yeti-7171e39f0607) spawning ground beneath the Second-[Floor](entity:concept-recall-concept-floor-f0f9eb7dbde3) mountains. The [Party](entity:concept-recall-concept-party-656659cf09b8) enters the [Yeti Ice Cave](entity:location-recall-location-yeti-ice-cave-e3a7db55c959), where hoarfrost disguises an enormous ambush and forces Will to use Gravity [Charge](entity:concept-recall-concept-charge-a83f703efead), the [Tomahawk of the Serpent](entity:object-recall-object-tomahawk-of-the-serpen-d984f2d98134), and Loth’s traps to escape.
during the subsequent days
The Ice Cave Expedition
The [Party](entity:concept-recall-concept-party-656659cf09b8) systematically hunts the Yetis and recovers the equipment of dead Climbers. They discover Alicia Zodiac’s frozen body and collect her powerful Ranger [Relics](entity:object-recall-object-relics-cc0b8722119d), including the Headband of the Sharpshooter, while deciding to return her remains to Lord Zodiac rather than quietly sell them.
during the Ice Caves expedition
The Rescue of Mason
A [Kaith](entity:character-recall-character-kaith-593ccead360c) breach separates [Mason Lanover](entity:character-recall-character-mason-lanover-33c5f1102f07) from his [Party](entity:concept-recall-concept-party-656659cf09b8) as explosions destabilize the ice. Will uses Gravity [Charge](entity:concept-recall-concept-charge-a83f703efead) to catch Mason during his fall, and the rescue strengthens the complicated rivalry between Will and Mason while exposing the limits of Mason’s privileged preparation.
after returning from the Ice Caves
The Second-Floor Rewards
The [Party](entity:concept-recall-concept-party-656659cf09b8) pays Steve’s [Corpse Fine](entity:rule-recall-rule-corpse-fine-b87dac5b503a) and recovers a fortune from Alicia’s equipment. Steve offers to remain as a paid liaison, while Will and [Loth](entity:character-recall-character-loth-6d9953698462) purchase fire-resistant gear and prepare to move toward The [Third Floor](entity:location-recall-location-third-floor-744a3ab7ae21).
during the ascent to The Third Floor
The Sky Hare Key Site
Will and [Loth](entity:character-recall-character-loth-6d9953698462) follow a [Climber bus](entity:object-recall-object-climber-bus-50ef17ee8641) toward a [Key Site](entity:object-recall-object-key-site-9f31956c0299) overrun by aberrant Sky Hares. Will and other low-level Climbers contribute kills, but a white Boss hare emerges, forcing Will to fight alongside the reckless Decoy [Travis](entity:character-recall-character-travis-ad440e929598) and the Eldritch Fashionista [Carrie](entity:character-recall-character-carrie-b1f54942458b).
immediately after clearing the Sky Hare Key Site
The Third-Floor Bus Ambush
The group enters The [Third Floor](entity:location-recall-location-third-floor-744a3ab7ae21) and finds the [Climber bus](entity:object-recall-object-climber-bus-50ef17ee8641) under attack by organized bandits. [Brianna](entity:character-recall-character-brianna-82e4906c2be8) is dragged from the palanquin, and Will chooses to rescue her despite the danger, carrying her while using his mobility gear to break through the attackers’ pursuit.
during the first days on The Third Floor
The Fire-Mote Swarm
Will’s group flees a [Fire Mote Swarm](entity:creature-recall-creature-fire-mote-swarm-1ee24d7be641) that burns through [Brianna](entity:character-recall-character-brianna-82e4906c2be8)’s armor and pursues them across the ashlands. Will uses Misty Escape, Homefield Advantage, and the [Self-Loading Sling](entity:object-recall-object-self-loading-sling-edfa76fcebd0) while dragging his companions, then sells his boots and cloak to [Travis](entity:character-recall-character-travis-ad440e929598) during the escape.
after the Fire Mote Swarm escape
The Water from Snails
Traveling north toward a [Stronghold](entity:concept-recall-concept-stronghold-d4dc7f9d94ed), the group hunts Giant Snails for water. [Loth](entity:character-recall-character-loth-6d9953698462) harvests ice crystals from their [Hoarfrost](entity:state-recall-state-hoarfrost-7f735092e808) wounds, and the party gains a Mace of Second Sight and enough moisture to survive the [Third Floor](entity:location-recall-location-third-floor-744a3ab7ae21)’s heat.
near the northern Stronghold
The Dead City
The travelers discover [Oilton](entity:location-recall-location-oilton-4ea2e88c2e6c), a silent city whose streets are covered with violently killed inhabitants. Will infers that something physical massacred the population and that the city’s valuable infrastructure may soon attract a Lord seeking an uncontested [Demesne](entity:concept-recall-concept-demesne-f9e6352ea332).
inside Oilton’s water-tank district
The Tangled Truth
Will discovers the origin of the [Tangled](entity:character-recall-character-tangled-f77297f5e77b): a tortured young [Climber](entity:concept-recall-concept-climber-1abf0f5b8507) with a lobotomy, whose [Ability](entity:concept-recall-concept-ability-68e9ff08423f) creates identical multi-bodied monsters. The revelation connects [Oilton](entity:location-recall-location-oilton-4ea2e88c2e6c)’s destruction to the monster experiments seen on the Second [Floor](entity:concept-recall-concept-floor-f0f9eb7dbde3) and suggests that a Lord has been using people as disposable biological weapons.
after the Tangled discovery
The Dead-City Coalition
Will and [Loth](entity:character-recall-character-loth-6d9953698462) unite the surviving kobolds and [Jibleya](entity:creature-recall-creature-jibleya-4a7fe90dde09) looters inside [Oilton](entity:location-recall-location-oilton-4ea2e88c2e6c). Loth’s rare knowledge and status make him the natural leader of the kobolds, while Will uses negotiation, intimidation, and promises of leadership to create a multi-species coalition.
during the coalition’s preparation
The Bullet Wasp Sacrifice
Will gives [Loth](entity:character-recall-character-loth-6d9953698462) the [Bullet Wasp Larva](entity:object-recall-object-bullet-wasp-larva-7719f4a25dcb) he stole from [Travis](entity:character-recall-character-travis-ad440e929598)’s father’s office. The [Sacrifice](entity:concept-recall-concept-sacrifice-e297b7a553d8) upgrades Loth’s Vivarium abilities with a powerful projectile attack, deepening the partnership between them and giving the coalition a weapon capable of killing [Tangled](entity:character-recall-character-tangled-f77297f5e77b).
the night before Oilton’s attack
The Tangled Extermination Plan
The coalition observes the [Tangled](entity:character-recall-character-tangled-f77297f5e77b) and learns that they are dormant at night but proliferate rapidly during the day. [Loth](entity:character-recall-character-loth-6d9953698462) calculates that conventional extermination would be impossible, so the group devises a plan to weaponize [Oilton](entity:location-recall-location-oilton-4ea2e88c2e6c)’s water system and use the [Fire Mote Swarm](entity:creature-recall-creature-fire-mote-swarm-1ee24d7be641) against the city’s water tanks.
the following day
The Oilton Calamity
[Loth](entity:character-recall-character-loth-6d9953698462) rigs the [Oilton water tanks](entity:object-recall-object-oilton-water-tanks-7b6d475b9696) and oil lines while [Travis](entity:character-recall-character-travis-ad440e929598) lures the [Fire Mote Swarm](entity:creature-recall-creature-fire-mote-swarm-1ee24d7be641) toward the city. The resulting pressure cascade detonates [Oilton](entity:location-recall-location-oilton-4ea2e88c2e6c)’s oil infrastructure, destroying the [Stronghold](entity:concept-recall-concept-stronghold-d4dc7f9d94ed) and killing the [Tangled](entity:character-recall-character-tangled-f77297f5e77b) in a massive chain of explosions.
immediately after the Oilton explosion
The Thorn Effect
The destruction triggers a hidden [Wyrd family](entity:organization-recall-organization-wyrd-family-c0a1e90e0b4d) Thorn effect, setting [Loth](entity:character-recall-character-loth-6d9953698462)’s body ablaze even though he was not directly attacked. Will spends his remaining health potions and trades [Travis](entity:character-recall-character-travis-ad440e929598) a fortune in ivory for more, while the [Party](entity:concept-recall-concept-party-656659cf09b8) races toward healing and the [Wyrd](entity:creature-recall-creature-wyrd-22a1dc2e8c10) reclamation force closes in.
during the escape from Oilton
The Flight Attempt
Will discovers that Gravity [Charge](entity:concept-recall-concept-charge-a83f703efead) can target Phantom Hand, allowing him to pull himself and [Loth](entity:character-recall-character-loth-6d9953698462) through the sky at extraordinary speed. He experiences genuine flight for the first time, but the [Wyrd family](entity:organization-recall-organization-wyrd-family-c0a1e90e0b4d)’s agents intercept him and drag him from the air before he can reach safety.
immediately after the aerial interception
The Bandit Battle
Two [Climber](entity:concept-recall-concept-climber-1abf0f5b8507) bandits demand [Brianna](entity:character-recall-character-brianna-82e4906c2be8)’s location and refuse to heal [Loth](entity:character-recall-character-loth-6d9953698462). Will fights them while badly injured, using Homefield Advantage, Gravity [Charge](entity:concept-recall-concept-charge-a83f703efead), Phantom Hand, and the [Tomahawk of the Serpent](entity:object-recall-object-tomahawk-of-the-serpen-d984f2d98134) to survive until Loth’s recovering insects and the kobolds arrive.
after the bandit battle
The Fancy Inn Recovery
Will carries the burned [Loth](entity:character-recall-character-loth-6d9953698462) to [Coalton](entity:location-recall-location-coalton-e36f939b3212), where Steve heals her in a brothel mistakenly treated as a luxurious inn. Will and Loth recover, gain levels, and begin planning their next ascent while [Carrie](entity:character-recall-character-carrie-b1f54942458b) and [Brianna](entity:character-recall-character-brianna-82e4906c2be8) rest nearby.
during recovery in Coalton
The Relic Audit
Will and [Loth](entity:character-recall-character-loth-6d9953698462) examine [Relics](entity:object-recall-object-relics-cc0b8722119d) stolen from [Travis](entity:character-recall-character-travis-ad440e929598)’s father’s office. They identify powerful items including [Ring of Accuracy](entity:object-recall-object-ring-of-accuracy-77ece17b8f0b), [Amulet of Chain Casting](entity:object-recall-object-amulet-of-chain-castin-1d423e6e2497), [Banking Bangle](entity:object-recall-object-banking-bangle-a08fec4610ee), [Ring of Total Freedom](entity:object-recall-object-ring-of-total-freedom-1f8476e5ee8c), and [Amulet of Divine Favor](entity:object-recall-object-amulet-of-divine-favor-af05a284a226), selecting equipment that strengthens their respective Builds and planning how to use the rest as leverage.
near the end of the Third-Floor recovery
The Brianna Revelation
Will realizes that [Brianna](entity:character-recall-character-brianna-82e4906c2be8) is likely another experimental [Tangled](entity:character-recall-character-tangled-f77297f5e77b), secretly sent toward the [Seventh Floor](entity:location-recall-location-seventh-floor-efd9cdcc5ae4) under a Capital-C [Contract](entity:concept-recall-concept-contract-9059695e386a). He suspects that her contract will end upon arrival, after which she may be tortured into producing an army of monsters, but he lacks the power to rescue her without endangering his own [Party](entity:concept-recall-concept-party-656659cf09b8).
the ending
The Final Resolution
Unable to save [Brianna](entity:character-recall-character-brianna-82e4906c2be8) directly, Will gives her the [Ring of Total Freedom](entity:object-recall-object-ring-of-total-freedom-1f8476e5ee8c), hoping it will help her resist restraints or escape once her [Contract](entity:concept-recall-concept-contract-9059695e386a) ends. The novel closes with [Loth](entity:character-recall-character-loth-6d9953698462) converting Will’s painful knowledge into a new purpose: hunting the [Wyrd family](entity:organization-recall-organization-wyrd-family-c0a1e90e0b4d) responsible for the [Tangled](entity:character-recall-character-tangled-f77297f5e77b) conspiracy and the attack on their [Party](entity:concept-recall-concept-party-656659cf09b8).