Comodín
MayaComodín is the violet-clad, bell-adorned jester-dwarf at the center of a legend that links a Caribbean shipwreck, a Marseille harbor, the origins of a magical pack of cards, and Goya’s portrait of Ana María Maya. His defining difference from the other card-spirits is not simply that he appears across centuries: he alone recognizes the strangeness of the world they inhabit, seeing what they take for granted.
Identity and First Appearance
In one account of the story, Comodín reaches the Marseille waterfront aboard a storm-damaged schooner in June 1842. Before the passengers descend, a small figure scrambles over the rail, jumps ashore, and vanishes among the port sheds. Witnesses describe a dwarf dressed as a jester, in violet, with a green-and-red cap whose upturned points and attached bells jingle as he runs.
The schooner’s crew connect his arrival to the wreck of the María. The vessel had come from the Gulf of Mexico and, south of Bermuda, had picked up the taciturn dwarf and a German sailor in a boat. The sailor said they were survivors of the María, which had gone down days earlier, apparently leaving the two as its only survivors. Comodín enters the tale not through a formal introduction but as a fugitive figure whose identity is pieced together from sightings and sailors’ recollections.
Cards, Spirits, and the Castaway
A version of the Marseille tradition says that Comodín and El Planeta spent several days living among the harbor sheds. One night the dwarf tried to tell his story through gestures and drawings. He drew a French deck, with hearts, diamonds, clubs, and spades, then recited a short verse in German for each of its 52 cards. El Planeta remembered some of the recitation, though he could not understand the language. A copper engraving by Francisco Lameyer, the only surviving portrait of El Planeta, was later said by many to depict a joker—or, in the legend’s language, a dwarf. El Planeta carried the story of the mysterious figure to Seville.
The account of the deck’s origins begins with a castaway alone on a deserted Caribbean island. He passed his long days playing solitaire, as Napoleon was said to have done during exile on Saint Helena. Over time, the card figures became his only companions: he dreamed of them so intensely that he seemed to see them in daylight and spoke with them, although he was, in ordinary terms, talking to himself.
The legend then turns imagination into creation. The spirits leave the sailor’s mind and enter the real world of the island, appearing one after another as if springing from his forehead. After some months, the deck is complete: 52 living spirits form a village around the sailor. Comodín is the last to appear, like a much younger child born long after the rest of the family. His late arrival places him at the end of the spirits’ origin story, but also sets him apart from them.
The One Who Sees
When a young sailor reaches the island after the wreck of the María in 1842, he too can see the 52 spirits. They seem to have no awareness of who they are or where they came from; being on the island appears as ordinary to them as the existence of the world appears to most people. Comodín is the exception. He penetrates the veil of illusion, understands that he has somehow arrived in a world, and recognizes his surroundings as an inconceivable fairy tale.
Manuel el Solitario’s version gives Comodín a language for this difference. He finds himself among the other spirits as an outsider and a restless observer, conscious of the sky and the earth that they accept without question. The legend thus makes awareness, rather than power or rank, the source of his distinction: Comodín sees the miraculous precisely where the others see only the familiar. His solitude is not merely physical; it comes from being unable to share their unreflective certainty about the world.
Time, Goya, and Ana María Maya
Comodín’s legendary nature also explains how he can recur across historical periods. The tradition says that what belongs to the spirit can move backward and forward through time, and that the dwarf, being partly fantasy, does not age as human beings do. His movement is nevertheless bounded: he cannot travel to a time before his own conception. The story uses that limit to explain why literary figures such as the Little Prince and Alice have no references predating the works that introduced them, while later tales can multiply their appearances.
In another episode, Comodín meets Goya at Sanlúcar de Barrameda in the spring of 1797. Goya tries to take the small jester by force to his studio so that he can portray him. Comodín cries out and protests, but Goya is deaf and does not hear him. The encounter changes when the dwarf produces the mysterious portrait of Ana María Maya: Goya releases him, astonished by what he sees. At the time, the painter is finishing La maja desnuda, and the legend says he paints Ana’s face over the nude figure to conceal the model’s true identity.
This episode binds Comodín’s fantastic history to the danger carried by Ana’s image. The account notes that being identified with the woman in the old painting could become a burden for Ana, while a living Roma woman who had posed nude in Goya’s time risked losing her life. Comodín’s portrait therefore does more than halt Goya’s attempt to capture the dwarf: it redirects the encounter toward the concealed identity behind the painting and makes the jester a link between Ana’s later life and Goya’s work.
Narrative Significance
Comodín belongs to stories nested inside the novel’s present-day conversations: his past is relayed through competing traditions and through José’s account, rather than presented as a settled historical record. The versions retain their uncertainty—the Marseille story is said to divide tradition, and the portrait of El Planeta is interpreted by many as showing a joker. That uncertainty is part of the character’s function. Each episode offers another point at which legend, art, memory, and history overlap without becoming fully separable.
The recurring 52-card structure gives the legend a precise frame, while Comodín’s distinct perception supplies its philosophical center. The other spirits inhabit the world; he notices that it exists. The same figure can therefore be both a late-born member of an imagined community and a traveler who turns up in accounts separated by centuries. His bells and jester’s costume mark him as an outsider, but his most consequential difference is inward: he sees the world as newly made, and the stories around him treat that awareness as both a gift and a form of estrangement.