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Dueling Machine staff

Watchmen

The Dueling Machine staff are the technical, medical, and supervisory personnel who keep the dueling machine functioning and help define what its contests mean. Working in the machine’s stark chamber at the university in Acquatainia, they administer the neurocontacts, conduct medical and psychological examinations, monitor the contestants, enforce the rules, and assist Professor Leoh’s investigations. Their importance lies in the machine’s double character: it is presented as a harmless means of settling aggression, yet it can also become a political weapon unless its operators impose strict boundaries and make its workings accountable.

Institution and Working Environment

The staff work in a chamber that was once a university lecture hall but has been stripped of its seats, dais, and rostrum. The room now contains the machine’s consoles, control desks, power units, association circuits, and two booths for the duelists. This transformation turns an academic space into a hybrid laboratory, courtroom, clinic, and arena. The staff’s work is therefore never merely mechanical. Every contest requires them to mediate between scientific equipment, bodily vulnerability, formal rules, and the political pressures surrounding the duel.

Their procedures are designed around the machine’s central promise: no one should be physically or mentally harmed. The machine projects thought patterns into a shared dream environment, allowing antagonists to pursue a score or aggressive impulse without actual injury. Yet that promise depends on constant human intervention. Staff members prepare the contestants, observe their condition, determine whether they are fit to continue, and stand between the abstract safety of the apparatus and the concrete risks of its use.

Medical and Technical Duties

During the duel between Emile Dulaq and Major Par Odal, the staff conduct routine medical and psychological checks between phases. After the first part of the duel, Dulaq’s advisers urge him to rest, but the chief meditech reports that he has passed the examinations and is capable, within the rules, of resuming. The staff consequently provide a formal limit to both exhaustion and political pressure: Dulaq retains the option of retiring for the day, but the machine’s medical authority establishes that he is physically and psychologically qualified to continue.

When Dulaq returns to his booth, the staff adjust neurocontacts to his head and torso before withdrawing, leaving him alone before the large viewscreen. The procedure makes the transition from ordinary consciousness to the machine’s immersive dream explicit. Colors spread across his field of vision until he feels himself drawn completely into them. The staff do not simply activate a device; they supervise the passage of a human subject into an artificial experiential world.

The staff also become indispensable to Professor Leoh’s research. The Acquataine staff provide him with invaluable help in monitoring and analyzing the duels, allowing him to test whether the machine reproduces and amplifies thought patterns with strict fidelity. Leoh and Hector first use it for hide-and-seek across jungles, cities, glaciers, and interplanetary voids, then conduct light duels with foils, pistols, sonic beams, and grenades. The staff’s laboratory work helps reveal that the machine projects personality as well as thought. Their role expands from operating established contests to supporting an inquiry into the relation between mind, skill, character, and simulated action.

Safety, Rules, and Responsibility

The staff’s authority becomes especially important after Major Par Odal uses the machine to kill. Professor Leoh rejects the claim that the machine itself killed anyone, insisting that a man deliberately murdered his opponents inside it. The distinction transfers responsibility from an apparently autonomous technology back to the human agent, but it does not absolve the institution. The renewed machine must be made harder to abuse.

Leoh adds three safety circuits and explains the first two to a skeptical newsman in the presence of the equipment’s operators. One circuit psychonically isolates the duelists, making it impossible for Odal or anyone else to contact the outside world while the machine is operating. Another monitors the entire duel and records it so that, if either side requests a review, the chief meditech can determine whether rules were broken. The staff thus acquire an evidentiary function: they do not merely prevent misconduct in advance, but preserve a record through which alleged foul play can be examined afterward.

The new safeguards also expose the tension between technical assurance and public trust. The newsman remains unconvinced by Leoh’s explanations, calling them scientific mumbo jumbo and arguing that there is no guarantee the machine will not kill again. The staff’s circuits can isolate, record, and review, but they cannot make safety self-evident. Their institution must defend its procedures before a public that remembers the earlier murders and understands that the machine’s legitimacy depends on visible accountability.

Public and Political Consequences

The staff’s work supports a larger transformation in the political meaning of the machine. When Leoh’s duel is broadcast across the planet, then shown throughout the Acquataine Cluster and requested in the Commonwealth, the machine becomes a mass-media object as well as a scientific one. The public sees the inventor navigating the contest and the newsman stumbling into traps, pulleys, inclined planes, and bowling balls. For Acquatainians living under the fear of war, the broadcast provides immense relief and recasts the machine as evidence that Leoh can outthink Kerak.

The political discussion surrounding the broadcast depends on the staff’s procedures even when the operators remain largely unseen. A panelist argues that Chancellor Kanus can no longer use the machine to frighten the population, because without fear he is not half the threat people believed. Leoh counters that Kerak has made substantial progress in isolating Acquatainia diplomatically. The machine therefore becomes a test of political power: its apparent harmlessness may reduce terror, but its existence still sits within a conflict shaped by diplomacy, propaganda, and the possibility of renewed violence.

From Duel Administration to Experiment

Late in the development of the technology, the staff help support experiments that move beyond conventional dueling. After Hector and Leoh resume their work, Hector teleports from one booth to the other twelve times on the first day. Leoh measures each transit at an average of four picoseconds and records a power drain approximately equal to that of a starship’s drive engines pushing a mass equal to Hector’s weight. This work shows the staff’s institutional evolution: the same controlled environment that once staged contests now becomes a site for measuring and refining psychonic teleportation.

The Dueling Machine staff therefore occupy a crucial boundary between invention and social use. They prepare bodies, regulate minds, record conduct, test hypotheses, and help translate extraordinary experiences into medical findings, technical data, public demonstrations, and political consequences. Their significance is not that they dominate the machine’s story, but that they make its changing functions possible while repeatedly forcing the surrounding society to confront who controls technology, how violence is contained, and where responsibility lies.