The Mountains of the Moon
The Mountains of the Moon form the western rampart of the Vale of Arryn, a jagged, snow-capped barrier that isolates the fertile valley from the rest of the Seven Kingdoms. They are a place of extreme peril, where the high road is little more than a stony track winding through passes haunted by shadowcats and rock slides, and where the lawless mountain clans—Stone Crows, Moon Brothers, Black Ears, and Burned Men—prey on travelers with impunity. The mountains are not merely a setting but an active force in the narrative, determining the fates of those who attempt to cross them and serving as a refuge for those who would defy the authority of the Vale and the Iron Throne.
Geography and Character
The Mountains of the Moon are described as a cold, harsh, and unforgiving landscape. The high road that traverses them is narrow and treacherous, with steep drops and uneven footing. The peaks are often snow-capped, and the passes are subject to sudden rock slides and fierce winds. The terrain is so rugged that even sure-footed mules struggle, and the journey is measured in days of grueling travel. The mountains are also home to dangerous wildlife, including shadowcats, which are known to stalk and kill the unwary. The very air is thin and cold, and the landscape is dotted with the ruins of ancient watchtowers and the bones of those who have perished in the crossing. This physical harshness mirrors the moral and political lawlessness of the region, which lies beyond the effective reach of the king's justice.
The Mountain Clans
The most defining feature of the Mountains of the Moon is the presence of numerous fierce and independent clans. These include the Stone Crows, the Moon Brothers, the Black Ears, and the Burned Men, each with its own customs and leaders. They are described as brigands and murderers who bow to no law but the sword, living in the high fastnesses and descending to raid the lowlands. Their warriors are lean and hard, armed with a motley collection of weapons—longswords, spiked clubs, scythes, and mauls—and they are utterly fearless in battle. The clans are deeply suspicious of lowland lords and are motivated by a desire for steel, silk, and plunder. Their presence makes the high road one of the most dangerous routes in the Seven Kingdoms, and they are a constant threat to any traveler, including high lords and their retinues.
Key Events and Crossings
The Mountains of the Moon are the site of several critical events in the narrative. Catelyn Stark, after capturing Tyrion Lannister, chooses to take the eastern road through the mountains to the Eyrie, a decision that leads to a brutal ambush by the clans. The attack results in the deaths of several of her men and forces her to arm Tyrion and his sellsword Bronn to help defend the party. Later, after his trial by combat at the Eyrie, Tyrion and Bronn must traverse the mountains again, this time as free men but still in grave danger. It is during this journey that Tyrion, using his wits and promises of gold and steel, successfully negotiates an alliance with the Stone Crows and other clans, turning them from potential killers into a formidable, if unruly, fighting force. This alliance proves crucial in the subsequent battles of the War of the Five Kings, as the clansmen fight for the Lannisters at the Battle of the Green Fork.
Narrative Significance
The Mountains of the Moon function as a liminal space, a zone of transition and danger that tests the characters who pass through them. For Catelyn, the journey represents a desperate gamble to reach her sister and secure justice, a gamble that nearly costs her her life. For Tyrion, the mountains are a crucible where he is stripped of his status and forced to rely on his intellect and cunning to survive. His success in winning over the clans demonstrates his political acumen and his ability to turn a deadly threat into a personal asset. The mountains also symbolize the limits of centralized power; they are a place where the king's law does not reach, and where older, more brutal codes of survival prevail. The clans, in their independence and ferocity, represent a wild, untamed element that the great houses can neither ignore nor fully control, a constant reminder of the fragile nature of the peace imposed by the Iron Throne.